I'd rather keep the cooldown than have totally silly material requirements, getting those mats for one pistol would take longer
than getting mats for 10 pistols with the cooldown. Since not everyone packs 10 brahmins and all carry perks
Read what I said here;
It could be made so that the time to craft an item would be close to the cooldowns when the amount of time required to gather mats is included in the process
*EDIT* and having less items available wouldnt really help do anything else than unbalance the game, since big strong factions
still get items easy with lots of members carrying stuff, or farming loners in big groups for weapons.
I didn't say we should have less items, I said the system could be made so that the current speed players can create items won't be changed. That's what I meant by saying this:
You could simply increase the materials required for crafting stuff (say, 50 metal parts + 100 wood for a 10mm pistol) to prevent too many items to be available to the players like it is now
Perhaps I wasn't clear enough, if that's the case I'm sorry, but English is not my primary language, I can do mistakes sometimes.
Also loners who die a lot
would have real hell trying to get any items crafted. Since if you remove gathering cooldown id rather just sell the raw materials and buy lots of pistols
than craft one from 50 iron ores and 100 woods, so that would mean the material prices should be dropped to silly amounts also.
How different would that really be? Right now with the cooldowns, I can make a round returning only around 4 ores and 12 minerals to my faction cave without waiting for 23 minutes just for the cooldown and doing absolutely nothing else but waiting (otherwise I could die and lose what I had gathered). With the cooldowns removed and the required materials for crafting increased to a reasonable amount of time, I would at least be doing something.
Also, players who die a lot would not have to wait for cooldowns to re-gather whatever they have lost. In either case, they will lose all they will be carrying, but since they can gather faster without the cooldowns, they would have lost less amount of time, but close to the same amount of percentage of the materials they are going to need to craft whatever they want to craft.
And yeah, the prices for the mats would have to be lowered so that the mats needed for a weapon would cost the same. I don't see any problem with that, since people can gather more materials per mine run.
Oh btw, 50 metal parts + 100 wood was just meant to be a random example, I didn't suggest that those should be the numbers.