Other > Closed suggestions
Big Guns nearfing (again ? yeah again)
Nice_Boat:
I love the logic behind the original post. BGs too strong? Nerf them into oblivion. It doesn't matter that they're basically being used for most important actions only because it's hard to get them enough ammo, just get rid of them. Have you even considered ammo crafting time-damage output ratio? Because if you put it in such terms, SG and EW are vastly superior and lack the immediate punch of UNCRAFTABLE miniguns only in most extreme situations. That aspect aside, let's investigate a little bit further.
Let's assume that BGs really are overpowered. That's always to be understood in comparative terms. So, basically they're overpowered against SG and EW. What was the last balance change? Oh, but of course the crit nerf, because SG and EW were hot shit prewipe. And who were the people whining about SGs being overpowered back then? Same guys that are complaining about BGs right now. But it doesn't end there. Why were SGs overpowered and "required nerfing" in the first place? Oh, here goes the sneak nerf and "no invisibility mode for you, damn PKers!" uttered by the exact same player demographic. And here we are, with Pozzo - a fine specimen of this demographic - starting another shitstorm and saying something about "impending BBS whine". What's waiting at the end of this cycle is rocks and spears, as Skejwen rightfully pointed out.
Well, I won't speak for the entire BBS, but I've always been saying that it's way better to learn the game than aim at breaking the aspect which is frustrating or hard to master for you at the moment. Moreover, I find it curious that BGs are being targeted especially since they fail hard when compared with throwing as far as possible damage output is concerned. But then again it becomes less mind-boggling if you consider the fact that DA generally likes dynamic BG burst play and NA likes sniping, rocket launchers and throwing. So, in the end it all comes down to dirty little faction politics instead of real concern for gameplay mechanics which actually are mostly fine right now, as Kilgore and Aryan have pointed out.
--- Quote from: Shangalar on January 14, 2010, 02:04:47 am ---Maybe we should think about another way to balance weapons, like allowing a hotkey to aim with small guns. Losing time to click on the right part of the body can be annoying : you cant see what happening during that time and its often too late when you click, because of fov properties. What do you think ?
--- End quote ---
That would be the obvious (and easiest) solution, if any solution is needed at all. Moreover, it'd give dishonest players less opportunities to cheat and somewhat improve the odds for people with worse reflexes - so I'd say it's the proper way to go and the most important thing for PvP at the moment.
Aricvomit:
Hahaha dude was totally right *bbs flame on!!* hahaha. anyways the only reason you guys are such staunch defenders of big guns is because it would take away your edge.
At the moment surviving a direct hit by a minigun or rocket is a difficult task for anyone under 150 hp and not wearing at least metal armor mk 2, and guess what miniguns are freakin everywhere, 90% of caravans i run into have minigunners.
i really do think someone loaded up with a minigun and rocket launcher shouldnt be able to run while wearing metal armor or better, it does not make any sense,
id like to see any of you put on combat armor, strap a mini and a rocket launcher to your back along with 400 round of 5mm and 20 rockets and run more then a block that is if you can even move. im for raising the strength requirement because it makes sense, and of course people who use them all the time are gonna complain, noo noo noo not my miniguns noo, now normal people have a chance nooo.
I hope this stuff actually comes to pass because it will make the game 1000000% better.
Badger:
--- Quote from: Aricvomit on January 14, 2010, 01:42:20 pm ---the only reason you guys are such staunch defenders of big guns is because it would take away your edge.
--- End quote ---
This is one point I think is worth considering. I don't necessarily believe that the BBS or whatever are arguing against this for their own benefit.
I do, however, believe that having the beta test gameplay this similar to the final game does make people biased. If you are playing the game as you would on release, you get used to certain things and come to rely on certain gameplay elements that you like. If someone threatens to take those away, of course you're going to respond angrily. Food for thought.
Nice_Boat:
--- Quote from: Aricvomit on January 14, 2010, 01:42:20 pm ---Hahaha dude was totally right *bbs flame on!!* hahaha. anyways the only reason you guys are such staunch defenders of big guns is because it would take away your edge.
At the moment surviving a direct hit by a minigun or rocket is a difficult task for anyone under 150 hp and not wearing at least metal armor mk 2
--- End quote ---
What a splendid display of knowledge of combat mechanics! Too bad it's entirely false ;D Oh, and I've been cut down by LasRifle fire from 30 hexes+ - single shot, 185 dmg+, wearing Combat or Metal Armor. Let's see a Minigun do THAT.
--- Quote from: Aricvomit on January 14, 2010, 01:42:20 pm --- i really do think someone loaded up with a minigun and rocket launcher shouldnt be able to run while wearing metal armor or better, it does not make any sense,
id like to see any of you put on combat armor, strap a mini and a rocket launcher to your back along with 400 round of 5mm and 20 rockets and run more then a block that is if you can even move.
--- End quote ---
Fallout Online soldier/raider/whatever:
Minigun + Rocket Launcher + Combat Armor - 28 kg.
Ammo - let's say 15 kg. That's 43 kg for you.
Real world USMC infantryman:
M16A4 - 3.5 kg
8 loaded magazines - 4 kg
FGM-148 Javelin, loaded - 18 kg
MTV tactical vest with ballistic plates and ACH helmet - 15 kg
Combat boots, uniform, LBE gear, camelback - about 10 kg.
That's 50,5 kg for you.
So, basically, you're saying real world Marines can't run a block in combat. Or even are unable to move. That's, uhm, interesting.
--- Quote from: Aricvomit on January 14, 2010, 01:42:20 pm ---im for raising the strength requirement because it makes sense, and of course people who use them all the time are gonna complain, noo noo noo not my miniguns noo, now normal people have a chance nooo.
I hope this stuff actually comes to pass because it will make the game 1000000% better.
--- End quote ---
Here's a protip for you. Make a Minigun build. Too lazy for that, or too scared that you're going to suck with it anyway?
Solar:
I don't think theres really much of a problem with miniguns, outside of Caravans giving them up (Caravans having Miniguns has always been a stupid idea both thematically and balance-wise) - if anything they could do with having their ammo being not quite so tough to produce.
Perhaps RL could be argued to be too good - They have great DPS, great Range but suffer from being clumsy in PvP.
I'm in the camp of just making them more rare/more expensive to maintain, rather than nerfing their power.
On the other hand SG could well do with a little bit of boosting up compared to EW and BG. Energy weapons seem OK, so boosting criticals probably isn't the answer - which leaves enhancing the SG themselves up a little bit.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version