Other > Closed suggestions
Big Guns nearfing (again ? yeah again)
maszrum:
"Energy weapons seem OK" - heh not exacly, try play pvp with LASER sniper vs metalarmors
in my option there is no balance in pvp
biggunz>>smallgunz>energy
Aricvomit:
--- Quote from: Nice_Boat on January 14, 2010, 02:02:00 pm ---What a splendid display of knowledge of combat mechanics! Too bad it's entirely false ;D Oh, and I've been cut down by LasRifle fire from 30 hexes+ - single shot, 185 dmg+, wearing Combat or Metal Armor. Let's see a Minigun do THAT.
Fallout Online soldier/raider/whatever:
Minigun + Rocket Launcher + Combat Armor - 28 kg.
Ammo - let's say 15 kg. That's 43 kg for you.
Real world USMC infantryman:
M16A4 - 3.5 kg
8 loaded magazines - 4 kg
FGM-148 Javelin, loaded - 18 kg
MTV tactical vest with ballistic plates and ACH helmet - 15 kg
Combat boots, uniform, LBE gear, camelback - about 10 kg.
That's 50,5 kg for you.
So, basically, you're saying real world Marines can't run a block in combat. Or even are unable to move. That's, uhm, interesting.
Here's a protip for you. Make a Minigun build. Too lazy for that, or too scared that you're going to suck with it anyway?
--- End quote ---
heres a protip for you, ive made a character that uses big guns and its boring as hell, it takes the skill out of the game for me, its like shooting a rabbit with a tank.. effing overkill, and as for you weight assumptions im not figuring in what actual marines carry, im figuring that a minigun thats about 5 feet long and metal as hell is going to be fucking heavy, along with metal armor which is going to be heavier then combat armor and then add 500 rounds of 5mm ammo and a rocket launcher with a bunch of rockets, sure you can maybe move around but when you factor in how much room it would take up and that you have to move around in a DESERT with all that shit its not gonna happen, also use lbs i dunno about your kgs, im an american we dont do kilograms and metric crap.
also i cant tell you how many times ive been one shotted by a minigun, i got hit for 200 pts, insta dead. oh and another problem is your arent factoring in the 20 guns youve got in your inventory from looting people. in the end you wind up with an assload more weight then a real soldier cause a real soldier doesent loot every thing he finds.
Nice_Boat:
--- Quote from: Aricvomit on January 14, 2010, 02:11:02 pm ---heres a protip for you, ive made a character that uses big guns and its boring as hell, it takes the skill out of the game for me, its like shooting a rabbit with a tank.. effing overkill, and as for you weight assumptions im not figuring in what actual marines carry, im figuring that a minigun thats about 5 feet long and metal as hell is going to be fucking heavy,
--- End quote ---
Whether you like it or not, a Minigun in Fallout is an equivalent of a general purpose machinegun irl. It weights more or less 33% more than an LSW, which is an equivalent of squad automatic rifle. Don't even start with the "but Miniguns are SO BIG", because the idea of an individual being able to fire one without some sort of a mount is even more ridiculous than the idea of running with this kind of a weapon. If you follow the Fallout conventions, it's a GPMG. And yes, people do run with GPMGs no problem. As far as your little skill rant is concerned - I've been playing and enjoying both BG and EW builds and doing more or less equally well with both. The thing you seem to be missing is the fact that a sniper is going to win at sniper game and a minigunner is going to win at close quarters. You should learn to appreciate those little differences and adjust your tactics instead of whining.
--- Quote from: Aricvomit on January 14, 2010, 02:11:02 pm ---along with metal armor which is going to be heavier then combat armor and then add 500 rounds of 5mm ammo and a rocket launcher with a bunch of rockets, sure you can maybe move around but when you factor in how much room it would take up and that you have to move around in a DESERT with all that shit its not gonna happen, also use lbs i dunno about your kgs, im an american we dont do kilograms and metric crap.
--- End quote ---
Too bad FO uses kilograms and metric crap. And no, it's not really less cumbersome than a real-life combat load - and since people have been fighting in the desert no problem for years, your points are moot.
--- Quote from: Aricvomit on January 14, 2010, 02:11:02 pm --- also i cant tell you how many times ive been one shotted by a minigun, i got hit for 200 pts, insta dead.
--- End quote ---
Distance is the issue you're not taking into account here.
Aricvomit:
--- Quote from: Nice_Boat on January 14, 2010, 02:23:43 pm ---Whether you like it or not, a Minigun in Fallout is an equivalent of a general purpose machinegun irl. It weights more or less 33% more than an LSW, which is an equivalent of squad automatic rifle. And yes, people do run with GPMGs no problem. As far as your little skill rant is concerned - I've been playing and enjoying both BG and EW builds and doing more or less equally well with both. The thing you seem to be missing is the fact that a sniper is going to win at sniper game and a minigunner is going to win at close quarters. You should learn to appreciate those little differences and adjust your tactics instead of whining.
Too bad FO uses kilograms and metric crap. And no, it's not really less cumbersome than a real-life combat load - and since people have been fighting in the desert no problem for years, your points are moot.
Distance is the issue you're not taking into account here.
--- End quote ---
you seem to avoid the facts like your going to be packing up way more then a real life combat load in the end, so yes it does matter.
I take distance into account and being accurate with a big ass minigun is not an easy thing to, as a matter of fact i dont think youll ever see a real life soilder running around with anything similar to the minigun in fallout, also distance dosent matter much when you get spawned on a map thas small as hell, no matter what your still dead.
it would cause to much friendly fire and people would be dead on both sides in a war. and the machine gun equivalent in fallout is a goddamn machine gun, there are multiple different ones, heavy gunners in every game are always SLOWER, STRONGER, and are able to make and take more damage due to them being super strong. this is in every game where there is a big gunner class, also i have to point out anytime you see anyone using a minigun in concept art for fallout they are either a mutant, or in power armor, because it would take extra ordinary strength to run around with a giant minigun.
oh and the people that fight in the desert that are from there dont run around in combat armor and shit, they run around in their clothes because its easier and you can move faster,
im really glad that as soon as anyone has a differing opinion than you they are automatically whining, i bet your one of those people that gets walked all over in the real world so you have to take out your aggression on other people online, go make some real friends dude, lighten the hell up.
Nice_Boat:
--- Quote from: Aricvomit on January 14, 2010, 02:29:14 pm ---you seem to avoid the facts like your going to be packing up way more then a real life combat load in the end, so yes it does matter.
I take distance into account and being accurate with a big ass minigun is not an easy thing to, as a matter of fact i dont think youll ever see a real life soilder running around wiht anything similar to the minigun in fallout, it would cause to much friendly fire and people would be dead on both sides in a war. and the machine gun equivalent in fallout is a goddamn machine gun, there are multiple different ones, heavy gunners in every game are always SLOWER, STRONGER, and are able to make more damage. this is in every game where there is a big gunner class.
--- End quote ---
The problem with your way of thinking is that you're applying real world/other game ideas to a Fallout minigun. The problem with that is that a real world M-134 weights 30 kg without ammunition and is a vehicle mounted weapon, while in Fallout it weights 12 kg (that's more or less the weight of a normal machinegun) and can be deployed by and individual in every Fallout game. If Black Isle wanted the Minigun to be a cumbersome weapon you make it out to be, they'd simply implement it in their games. Somehow, they didn't - they made it a slightly heavier version of the M60.
--- Quote from: Aricvomit on January 14, 2010, 02:29:14 pm ---oh and the people that fight in the desert that are from there dont run around in combat armor and shit, they run around in their clothes because its easier and you can move faster,
--- End quote ---
That's funny, because the ones that are actually successful there (you know, casualty rates etc.) wear combat armor and use some damn heavy equipment.
--- Quote from: Aricvomit on January 14, 2010, 02:29:14 pm ---im really glad that as soon as anyone has a differing opinion than you they are automatically whining, i bet your one of those people that gets walked all over in the real world so you have to take out your aggression on other people online, go make some real friends dude, lighten the hell up.
--- End quote ---
First of all, you're the one that's been taking it personnal ever since your first post. Moreover, yes, you are whining - because all the content of your posts is "hahahah BGs are too powerful" which is your subjective (and, as Kilgore said, wrong) opinion and "real miniguns are too heavy and cumbersome for that" which could be considered a valid argument if not for the fact that you've been proven the miniguns in Fallout are a different weapon class.
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