Other > Closed suggestions

Big Guns nearfing (again ? yeah again)

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Badger:
Why not make it a luck roll? High EN is consistently useful anyway, it'd be nice to see luck have a bearing on more than your critical chance. And terrible luck characters would actually be unlucky, rather than just 'not lucky'. Critical rolls seem the kind of thing luck is built for.

And I figure you should go one of two ways with crits:

Either keep the current powerful damage and make status changes like blindness/knockdown/knockout very rare.

or

Make crits the way you 'disable' a target (rather than inflict 180 damage) while major damage dealers pounce on them. Crazy damage multipliers and getting knocked out every shot is a little much.

And I like avv's AC idea.

Roachor:
If critical hits work anything like critical misses then luck plays a huge roll

avv:

--- Quote from: Badger on February 01, 2010, 06:10:54 pm ---Why not make it a luck roll? High EN is consistently useful anyway, it'd be nice to see luck have a bearing on more than your critical chance. And terrible luck characters would actually be unlucky, rather than just 'not lucky'. Critical rolls seem the kind of thing luck is built for.

And I figure you should go one of two ways with crits:

Either keep the current powerful damage and make status changes like blindness/knockdown/knockout very rare.

or

Make crits the way you 'disable' a target (rather than inflict 180 damage) while major damage dealers pounce on them. Crazy damage multipliers and getting knocked out every shot is a little much.
--- End quote ---

Being unlucky would be awful. Imagine having a black raincloud always over you casting curses and accidents on your path. That's not enjoyable gameplay. Being un-charismatic or physically weak can still be enjoyable, but having constant failures in everything just isn't even funny.

Luck could basically give bonuses to everything and act as one of the main stats for critmongers and gamblers.

I'd like to see cripplings more, they are fascinating but have high griefing level. Maybe the cripplings should just have much lower cooldowns and being crippled too many times just kills you because your limb was torn off and you bled to death.

Attero:

--- Quote from: NdwZ on February 01, 2010, 06:08:17 pm ---Stonewall work prety fine... I have this perk and it's very rare to knockdown me...

--- End quote ---
right ... you ask one he says stonewall  doesnt help much ... you ask another he says he gets rerely KD with it ... thats what you get for hidigng what perk is actually doing...
PS post your crit tables solar ;]

Badger:

--- Quote from: avv on February 01, 2010, 07:19:16 pm ---Being unlucky would be awful. Imagine having a black raincloud always over you casting curses and accidents on your path. That's not enjoyable gameplay. Being un-charismatic or physically weak can still be enjoyable, but having constant failures in everything just isn't even funny.

--- End quote ---

Bad stuff couldn't really be constantly happening, though. It would just means you sacrificed crit-resistance for strength in other areas. With low luck you're vulnerable to crits, but you may be perceptive and agile enough to be able to shoot first, so it doesn't matter so much. It's not so much 'casting curses and accidents on your path', than 'if something bad happens to you, it's really bad'. Taking an incredibly low value in anything should always have pretty heavy consequences. Nobody expects to have an easy time with 1 INT, so why luck?

I don't know what to do about cripplings. If you get crippled, you're most likely just going to die anyway. I'd like crits themselves to be a fortunate bonus rather than inevitable. Fights that are over in three seconds don't really appeal to me, but that's personal taste.

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