Other > Closed suggestions

Big Guns nearfing (again ? yeah again)

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Solar:
Luck already affects armour by-passes. En will continue to affect knockdowns.

Solar:
A head shot, with 3*more criticals, finesse, 10 Luck, better criticals ...

Shooting at an Endurance 1 target should have a knockout chance of ~39.27% per shot, knockdown is additional chance of ~47.2%
Shooting at an Endurance 6 target should have a knockout chance of ~35.5% per shot, knockdown is additional chance of ~28.32%


But then again, on a more general char

A head shot with just Luck 6, with better crits ...

Shooting at an Endurance 1 target should have a knockout chance of ~26.29% per shot, knockdown is additional chance of ~32.36%
Shooting at an Endurance 6 target should have a knockout chance of ~24.33% per shot, knockdown is additional chance of ~19.42%


Not too far wrong, or at least not an autolose to fight against

Badger:
What about damage multipliers? Do stats have any bearing on them?

Aryan:

--- Quote from: Solar on February 02, 2010, 01:19:41 am ---A head shot, with 3*more criticals, finesse, 10 Luck, better criticals ...

Shooting at an Endurance 1 target should have a knockout chance of ~39.27% per shot, knockdown is additional chance of ~47.2%
Shooting at an Endurance 6 target should have a knockout chance of ~35.5% per shot, knockdown is additional chance of ~28.32%


But then again, on a more general char

A head shot with just Luck 6, with better crits ...

Shooting at an Endurance 1 target should have a knockout chance of ~26.29% per shot, knockdown is additional chance of ~32.36%
Shooting at an Endurance 6 target should have a knockout chance of ~24.33% per shot, knockdown is additional chance of ~19.42%


Not too far wrong, or at least not an autolose to fight against

--- End quote ---

Hey solar, didn't mean to sound like a prick was just a little suprised when i logged in after a break lol. Aryan is 10 end, toughness & lifegiver build with 6 luck.

25% +/- sounds about right but the issue lies in the fact that knockdowns are or at least appear to be cumulitave, and its this nature that does make it an auto lose feature essentially. I may be knocked down for a few seconds during pvp which is great, it's a feature of small guns and one of the benifits of their use but what is happening is once knocked down for any period of time, ever subsequent knockdown (1/4) is reseting the knockdown timer and has the effect of pinning the opponent to the ground.

Edit: This reminds me of pre wipe where unless i ambushed the targets and was full of enough jet with yumbula that they didnt have time to react i was basically fucked. Delmore used to live in kalamath taking down high hp mini gun weilding charcters such as myself with a pipe rifle on a regualr basis lol

It's all well and good having an 8 page thread about how big guns do so much damage and need to be nerfed but whats the use in doing so much dmg when after a single shot you will never get up agian lol

avv:

--- Quote from: Aryan on February 02, 2010, 06:41:09 am ---what is happening is once knocked down for any period of time, ever subsequent knockdown (1/4) is reseting the knockdown timer and has the effect of pinning the opponent to the ground.
--- End quote ---

That's because the enemy hits you all the time. Missing is basically non-existing in pvp. Other issue is that with current perk ammount there isn't always room for luxury perks like stonewall or quick recovery.

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