fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 11:40:00 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: List of dog upgrades. -make em useful.  (Read 3922 times)

Michaelh139

  • Goin for 900,000...
  • Offline
List of dog upgrades. -make em useful.
« on: August 18, 2010, 12:58:05 am »

start out with 80 HP.

have 10 PE.

100 in Unarmed.

10 APs.

(Not sure but do they or do they not level up?)

We gotta wait or 3d models prolly but why not give Dogs a weapon, like Metal Claws, or use flint on a dog's teeth to sharpen them.

Have "search for item(s)" commands. (I KNOW I KNOW FO3 BULLSHIT BUT IDC THAT WAS AWESOME)
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Nyan

  • Teehee.
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #1 on: August 18, 2010, 01:29:34 am »

>use flint on a dog's teeth to sharpen them.

You are the most retarded person in the whole world. I mean it. I just dont even

Cocain

  • Your already dead
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #2 on: August 18, 2010, 02:07:36 am »

IF anything dogs should be allowed to find  targets.. like choosing from a list what u wish to encounter on the wastelands, adding ( just as an example) 40% chance to do so.

heres the raw picture:  by talking to the dog  a list is present, u select one, like  silver geckos... as long as theres geckos on that area u get a 40% chance of finding them in a "random" encounter
                                 resources like fruits/fibers/brock flowers/xander root/junk could also be included

since im feeling creative we could also give players a perception bonus as long as the dog stays within the player original perception range
« Last Edit: August 18, 2010, 02:16:25 am by Cocain »
Logged
Aku Soku Zan

Parowooz

  • Maximum Pain
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #3 on: August 18, 2010, 02:13:31 am »

use flint on a dog's teeth to sharpen them.

What the fuck? How about I'll sharpen my flint on YOUR teeth? YEAH HOW DO YOU LIKE THAT?

~your beloved animal rights activist
Logged
Developers, developers, developers, developers...

Michaelh139

  • Goin for 900,000...
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #4 on: August 18, 2010, 02:47:31 am »

To the animal lovers,

This is the fucking wasteland, if I'm some evil motherfucker that wants to get the best out of my dog's bite by sharping his teeth with a fucking rock I can do it, now please, stop your overy luvvy duvvy PETA riot on this thread, your posts will prolly get junked anyways.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Cocain

  • Your already dead
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #5 on: August 18, 2010, 02:53:15 am »

To the animal lovers,

This is the fucking wasteland, if I'm some evil motherfucker that wants to get the best out of my dog's bite by sharping his teeth with a fucking rock I can do it, now please, stop your overy luvvy duvvy PETA riot on this thread, your posts will prolly get junked anyways.

yeah im pretty sure thats not going to happened, might aswell think of other ways to improve them :P
Logged
Aku Soku Zan

Wipe

  • Rotator
  • Random is god
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #6 on: August 18, 2010, 02:56:03 am »

To the animal lovers,

This is the fucking wasteland, if I'm some evil motherfucker that wants to get the best out of my dog's bite by sharping his teeth with a fucking rock I can do it (...)

Not on my shift.

Logged
Games are meant to be created, not played...

Michaelh139

  • Goin for 900,000...
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #7 on: August 18, 2010, 02:58:44 am »

Fine fine gawd it was just a god damn suggestion... I didn't expect everyone who plays FOnline a place where death is everywhere and people kill each other just to laugh would be so hypocritical to go apeshit over sharpening a dog's teeth jesus...

How abut their sharpening their claws if the "Claws Weapon" dosn't work out?
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Cocain

  • Your already dead
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #8 on: August 18, 2010, 03:04:05 am »

Fine fine gawd it was just a god damn suggestion... I didn't expect everyone who plays FOnline a place where death is everywhere and people kill each other just to laugh would be so hypocritical to go apeshit over sharpening a dog's teeth jesus...

How abut their sharpening their claws if the "Claws Weapon" dosn't work out?

lol ur too focused on making dogs killing machine.. read my suggestion, there are other ways to make them useful
Logged
Aku Soku Zan

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #9 on: August 18, 2010, 03:10:43 am »

Dogs definitely need a boost, that much I can agree with. How much HP do they have? 14? 28? Something around that? "Wild Dog" and "Wolves" encounters are all around better than these dogs you can buy at Junktown, and the ones in Klamath are even crappier, but even the wild encounter dogs are easily killed with one shot or punch.

I think HP needs to be boosted and damage should be boosted. I like the PE suggestion too; they could actually act as a guard dog and start to run after a person before you even see them, giving you that extra little... hand paw :)

Never the less, dogs really shouldn't be anything "PvP-worthy". The way I look at it, it could be a helping hand to a low-level newbie, but even if that is the use for it, it still needs to be boosted. A dog shouldn't be able to get killed by a puny scorpion.
« Last Edit: August 18, 2010, 03:13:23 am by Dishonest Abe »
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Cocain

  • Your already dead
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #10 on: August 18, 2010, 03:16:03 am »

[quote author=Dishonest Abe link=topic=8083.msg70168#msg70168 date=1282093843
. I like the PE suggestion too; they could actually act as a guard dog and start to run after a person before you even see them, giving you that extra little... hand paw :)
[/quote]

my point exactly.. they could even negate stealth bonuses ( or at least diminish them) to be able to detect ambushes from hidden players.. for that reason alone i would get one for sure

i lost number for the times i got ambushed by players
Logged
Aku Soku Zan

Parowooz

  • Maximum Pain
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #11 on: August 18, 2010, 03:41:26 am »

negate stealth bonuses ( or at least diminish them) to be able to detect ambushes from hidden players
Best idea so far. I would love that to see it in the game.
Logged
Developers, developers, developers, developers...
@!
« Reply #12 on: August 18, 2010, 06:48:54 am »

OMG 10 PE dogs would rock... it could help against thief's
Please Devs you know dogs have 10 PE !!1!
With the smelling
and the hearing!
and the ninja dog senses.
   
Logged
Re: List of dog upgrades. -make em useful.
« Reply #13 on: August 18, 2010, 10:25:56 am »

Quote
or use flint on a dog's teeth to sharpen them.
http://www.youtube.com/watch?v=PFN_xuwiDW0
ahahahahahhahah... HAAAHHAHAHHHH.. MWAHHAHAHAAHA AAAH AAH AH AAAAAAAAAH!


Seriously, what the fuck? Do you even know how do teeh look and consist of? You cant fucking sharpen them; it would result in dawg loosing all his teef....
« Last Edit: August 18, 2010, 10:28:20 am by Quentin Lang »
Logged
I give a fuck.

Nyan

  • Teehee.
  • Offline
Re: List of dog upgrades. -make em useful.
« Reply #14 on: August 18, 2010, 12:44:25 pm »

well, Christopher Walken did it in Sleepy Hollow.


but hey, that's Christopher Walken
Pages: [1] 2
 

Page created in 0.059 seconds with 22 queries.