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Author Topic: Optimising RT PvE and PvP  (Read 4772 times)

runboy93

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Re: Optimising RT PvE and PvP
« Reply #15 on: August 18, 2010, 09:12:22 am »

TB is in Fallout 1/2 games and i love that too.
It's also easier for new players than RT.
Re: Optimising RT PvE and PvP
« Reply #16 on: August 18, 2010, 10:22:55 am »

IMHO I think having TB is what makes FOnline unique to other MMOS and game sin general. 

Why is a twitch reflex player going to play a game with 10 year old graphics when twitch game genres (likeFPS) have ten times better graphics.

Honestly, the markets flooded with twitch games right now while TB gems like Fallout and Arcanum are being pushed to the wayside.  If people want twitch reflex games, they will play better ones like SC2 or Crysis 2, not Fallout.


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RestarT

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Re: Optimising RT PvE and PvP
« Reply #17 on: August 18, 2010, 11:22:46 am »

Removing TB? What a junky idea... I play this game because it has something from Fallout 2 which I love. Just remove all Fallout 1/2 things and people will stop playing it. Turn based is only way for new guys. If you remove turn based everyone can go and play Runescape (same graphic, better crafting system and everything in real time) or if you will destroy RT by APs needed to move PvP players will go and play Counter Strike (10 times better graphic, bigger action) PvE players can go and play Metin 2 (better graphic, lot of PvE enemies and there are no stupid PKs)...

Why don't you ''developers'' see that experienced players are leaving?! There aren't almost any TC fights, cities are empty because you so called ''developers'' ruined this game. This game used to be great at the begining of OBT 3 or before 2-3 wipes but now this game SUCKS!! Old experienced gangs and their players don't play this ''game'' anymore gangs like BBS or most of VSB is inactive and just looks like this game is sinking into lake of shits!!
I play since OBT 3 I had in this game great times and bad times... But now this game is in biggest shit I ever seen! Just keep working in way like this, don't listen good ideas, realize stupid ideas and in short time you will have empty server for your GM games like shooting Enclave Patrol with you GM char...
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Surf

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Re: Optimising RT PvE and PvP
« Reply #18 on: August 18, 2010, 11:47:33 am »

Cut that crap with "omg developers are so lazy, teh players they are leaving", we already had it elsewhere and this thread isnt about that topic.

RestarT

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Re: Optimising RT PvE and PvP
« Reply #19 on: August 18, 2010, 11:51:28 am »

Who said developers are lazy? Did you read what I wrote? Probably not so stop reading between lines and focus on my TEXT!  I said you aren't listening players so this is reason why are they leaving...And I wrote what I think about TB combat so becalm.
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Wichura

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Re: Optimising RT PvE and PvP
« Reply #20 on: August 18, 2010, 12:12:24 pm »

Think it'd be easier just to remove TB.  It's an archaic system from the vanilla game and I see no place for it in an MMO like this.  :D

Also note: Yeah, things will be more dangerous against npcs.  I like that. Some of them are supposed to be.  Using TB just to draw out the fight so you can escape is wrong.  You got so little hp, then walk a different path to avoid things or get used to dying with your 1 EN guy.
Yeah, let's also remove other archaic things, remove boring leveling up, spawn everywhere on the map APAs, Gausses and Vindicators, then let's add "achievements" like "impressive" or "excellent" after pwning more than one pixel at the same time. This would improve dynamic in fights. Oh, and we also need to stop calling it "Fallout Online", as it would become yet another mindless shooter, but 2D and isometric.

I'm scared such ideas are coming from Game Master. Good luck in wiping off more than 3 NPCs with long range weapon in RT, unless you are not psycho-junkie with BA.
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Solar

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Re: Optimising RT PvE and PvP
« Reply #21 on: August 18, 2010, 01:06:51 pm »

Removing TB? What a junky idea... I play this game because it has something from Fallout 2 which I love. Just remove all Fallout 1/2 things and people will stop playing it. Turn based is only way for new guys. If you remove turn based everyone can go and play Runescape (same graphic, better crafting system and everything in real time) or if you will destroy RT by APs needed to move PvP players will go and play Counter Strike (10 times better graphic, bigger action) PvE players can go and play Metin 2 (better graphic, lot of PvE enemies and there are no stupid PKs)...

Why don't you ''developers'' see that experienced players are leaving?! There aren't almost any TC fights, cities are empty because you so called ''developers'' ruined this game. This game used to be great at the begining of OBT 3 or before 2-3 wipes but now this game SUCKS!! Old experienced gangs and their players don't play this ''game'' anymore gangs like BBS or most of VSB is inactive and just looks like this game is sinking into lake of shits!!
I play since OBT 3 I had in this game great times and bad times... But now this game is in biggest shit I ever seen! Just keep working in way like this, don't listen good ideas, realize stupid ideas and in short time you will have empty server for your GM games like shooting Enclave Patrol with you GM char...


Retard posts like this really spur us on, thanks!
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Quote from: Woodrow Wilson
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Re: Optimising RT PvE and PvP
« Reply #22 on: August 18, 2010, 01:18:40 pm »

Yesterday i played the whole night with RT. It is complete stupidity because people charge you and there only downside is that they dont get AP back but increase their chance to fire significantly... It's an easy calculation when you get charging in for your first strike for free there is no downside having a accurate distance weapon. try clicking on a criss cross runner with slight lag so you can do a aimed shot... maybe you get your shot maybe the other one with a weapon with a far inferior range but superior damage will shred you to pieces in the time... after first strike game cooles down a bit because everyone is regenerating AP. My question would be what is the exact benefit of having more Agility then my oponent everyone starts at 0 when every AP is consumed and needs the same AP points when shooting... therefore a player with just enough AP to shoot once and have to spare points distrubted to more urgent atributes has a major advantage.. you getting the drift ?

RT as it  is now  just favors high end chars who have a great armor and a great gun. because they can ultimately pawn everything under their level.

I really strongly recomend that moving costs AP points in "RT" and make RT a hybrid form where you get a 1 AP point in a certain intervall depending on your Agility skill. this will slow down combat an will make it more complex and entertaining
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Re: Optimising RT PvE and PvP
« Reply #23 on: August 18, 2010, 01:25:17 pm »

Just dont touch on RealTime mode and TurnBased mode. Kobebeaver right now we need milion other things to fix, maybe in future but right now, here is no space for "Optimising RT and TB".
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Re: Optimising RT PvE and PvP
« Reply #24 on: August 18, 2010, 01:52:06 pm »

Just dont touch on RealTime mode and TurnBased mode. Kobebeaver right now we need milion other things to fix, maybe in future but right now, here is no space for "Optimising RT and TB".

Are you aware that PvP and PvE are a major component of the game ? i know that there are tons of other things but neglecting the fact that this game mechanic is utterly broken and thinking that postpone it will help is stupidity.. TC violent interaction between players proper stealing and so on everything depends on a good solution.
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Solar

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Re: Optimising RT PvE and PvP
« Reply #25 on: August 18, 2010, 01:59:27 pm »

The best thing in this suggestion is Bonus Move perk will work, so if you'll spend 1 AP for every hex you ran with x2 Bonus Move perk you can run 4 hexes and still have full APs to do actions, so yes, losing APs for run (but not walking) should consume APs, to make it more similar to TB. But APs should regenerate a bit faster than now then.

Then you either get

1. Situation where you have to walk everywhere, at all times.
2. AP drain only counting in combat, so you get some people walking away whilst others (not in combat mode) are able to run all around them and stop them doing anything

There is no need for run to reduce AP, turn based and real time are just different.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

avv

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Re: Optimising RT PvE and PvP
« Reply #26 on: August 18, 2010, 02:04:39 pm »

What's one of the weirdest thing in real time? The fact that your shots are released immediately. If sniper shot in the eyes costs 7-8 action points what's the idea that the player is somehow uncapable of doing anything after he fired the shot? That high action point investmen means that the character spends time aiming, not recovering from recoil lol. So when shooting aimed shots the action points should be spent in reverse order so that you kind of wait for 7 actions points to pass and then the attack is delivered.
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RestarT

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Re: Optimising RT PvE and PvP
« Reply #27 on: August 18, 2010, 02:08:21 pm »

Retard posts like this really spur us on, thanks!
Nice answer from developer  :-X  I'm sad, because this people control game... :'(

Why are you attacking me? I didn't said you are retard, jackass or asshole? No I wrote my post with a little bit decency and I'm just stupid player. You are developer you shouldn't talk like that...
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Solar

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Re: Optimising RT PvE and PvP
« Reply #28 on: August 18, 2010, 02:10:03 pm »

Think about the actual game play that would result in. It would be almost impossible to ambush or guard a place. Combat would either turn into two lines shooting each other or there would be no combat at all.

The weird situation now is things such as 3 avenger shots in 3 seconds. With new drugs and fast shot not affecting burst weapons you won't be getting these things.

Your max AP will likely be 12 and an Avenger shot will be 6 AP.

Nice answer from developer  :-X  I'm sad, because this people control game... :'(

Why are you attacking me? I didn't said you are retard, jackass or asshole? No I wrote my post with a little bit decency and I'm just stupid player. You are developer you shouldn't talk like that...

I'm not a Developer.

Quote
you so called ''developers'' ruined this game

I’m a “developer”. Developers can’t call your post retarded, even when it is. A “developer” can however.

As you gave nothing to back up your claim, why would I have to give anything to back up mine?
« Last Edit: August 18, 2010, 02:14:42 pm by Solar »
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

avv

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Re: Optimising RT PvE and PvP
« Reply #29 on: August 18, 2010, 02:28:58 pm »

Think about the actual game play that would result in. It would be almost impossible to ambush or guard a place. Combat would either turn into two lines shooting each other or there would be no combat at all.

Snipers should be used on targets unaware of your presence so that they won't see you before you fire. That's why snipers in reality prefer to hide themselves.

If you want to ambush, use guns with less aps needed. For example shotguns, pistols, smg and assault rifles could fire almost instantly if unaimed.
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