PVE hard in RT?? Where I want this for a long time!!!!!!!
He means loner PvE probably...
FOnline is not a MMO?
Think it'd be easier just to remove TB. It's an archaic system from the vanilla game and I see no place for it in an MMO like this. Also note: Yeah, things will be more dangerous against npcs. I like that. Some of them are supposed to be. Using TB just to draw out the fight so you can escape is wrong. You got so little hp, then walk a different path to avoid things or get used to dying with your 1 EN guy.
Think it'd be easier just to remove TB. It's an archaic system from the vanilla game and I see no place for it in an MMO like this.
+1, I agree PVE have to be harder and not to be more easy, remember it is a MMO go in desert with your friend if you want to survive, or die alone!
Thing is, its the basis of all fallout games. And I'm pretty sure allot of players like TB since it allows much more thinking time. allot of perks are also only meant for TB anyway.I think running should indeed costs APs in RT, but only when you are in combat. (this would probally also be the killer nerf for thieves)
Some things I like about RT: Combat is meant to be fast sometimes. You see three raiders armed with assault rifles, unless you are armored and have enough hp, you're probably going to die anyway. They like their bursty-goodness. Basis of Fallout games... which were Single Player. This game is not Fallout vanilla. Please stop trying to compare it to something that it is based upon, but growing beyond. TB/RT you could say is the core of combat, because every tactic and move is started with whether you are in RT or TB. Having TB does not fit, and mainly just seems to be exploited to stretch combat, exceedingly so. IMHO: It's a broken facet and should just be knicked out of the game almost entirely.
Remove TB? Let's just remove the fo1 and fo2 world, remove the cities and npcs, all the weapons and items from Fallout, what's the difference it's not Fallout Vanilla anymore, right? It's like removing Mauser from the game because nobody really uses it anyway. Turn-based fight is the moment when you feel that you are actually playing Fallout Online not Quake Live. In TB more important are actual aspects of your RPG character like APs, HPs, weapon, armor and stuff not how fast can you click or do you use aimed shot hack or not.