fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 25, 2024, 06:35:14 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3

Author Topic: Optimising RT PvE and PvP  (Read 4760 times)

Optimising RT PvE and PvP
« on: August 17, 2010, 04:59:43 pm »

At the moment PvP and PvE feel very diffrent from TB. Enemies who are no problem in TB are a real big threat in RT. Because APs used for Movement is no issue. That makes PvE very dangerous and hard when the enemy does not need 2-3 turn to get close to you but 10 seconds, it also makes PvP rather hectic. I d suggest to translate Agility value into the intervall how fast an AP regenerates but make movement cost AP points again. That would lead to a less hectic and fairer fight against critters and also against humans and would increase the advantage of having high agility instead of just having the first 2 salvos out.
Logged
Re: Optimising RT PvE and PvP
« Reply #1 on: August 17, 2010, 05:05:33 pm »

The best thing in this suggestion is Bonus Move perk will work, so if you'll spend 1 AP for every hex you ran with x2 Bonus Move perk you can run 4 hexes and still have full APs to do actions, so yes, losing APs for run (but not walking) should consume APs, to make it more similar to TB. But APs should regenerate a bit faster than now then.
Logged

LeMark

  • Tim & Tom & Ted Lawyer Agency
  • Offline
Re: Optimising RT PvE and PvP
« Reply #2 on: August 17, 2010, 07:26:21 pm »

PVE hard in RT?? Where I want this for a long time!!!!!!!
Logged

Ned Logan

  • chaotic good/neutral
  • Offline
Re: Optimising RT PvE and PvP
« Reply #3 on: August 17, 2010, 07:58:21 pm »

PVE hard in RT?? Where I want this for a long time!!!!!!!
He means loner PvE probably...
Logged

LeMark

  • Tim & Tom & Ted Lawyer Agency
  • Offline
Re: Optimising RT PvE and PvP
« Reply #4 on: August 17, 2010, 08:31:28 pm »

He means loner PvE probably...

FOnline is not a MMO?
Logged

Ned Logan

  • chaotic good/neutral
  • Offline
Re: Optimising RT PvE and PvP
« Reply #5 on: August 17, 2010, 08:35:34 pm »

Logged

Gatling

  • Violent Pacifist.
  • Offline
Re: Optimising RT PvE and PvP
« Reply #6 on: August 17, 2010, 10:24:47 pm »

Think it'd be easier just to remove TB.  It's an archaic system from the vanilla game and I see no place for it in an MMO like this.  :D

Also note: Yeah, things will be more dangerous against npcs.  I like that. Some of them are supposed to be.  Using TB just to draw out the fight so you can escape is wrong.  You got so little hp, then walk a different path to avoid things or get used to dying with your 1 EN guy.
« Last Edit: August 17, 2010, 10:27:02 pm by Gatling »
Logged
And now...
"Never compromise. Not even in the face of Armageddon."- Rorschach
"It's what people know about themselves inside... that makes them afraid." -The Stranger

LeMark

  • Tim & Tom & Ted Lawyer Agency
  • Offline
Re: Optimising RT PvE and PvP
« Reply #7 on: August 17, 2010, 10:28:45 pm »

Think it'd be easier just to remove TB.  It's an archaic system from the vanilla game and I see no place for it in an MMO like this.  :D

Also note: Yeah, things will be more dangerous against npcs.  I like that. Some of them are supposed to be.  Using TB just to draw out the fight so you can escape is wrong.  You got so little hp, then walk a different path to avoid things or get used to dying with your 1 EN guy.

+1, I agree PVE have to be harder and not to be more easy, remember it is a MMO go in desert with your friend if you want to survive, or die alone!
Logged
Re: Optimising RT PvE and PvP
« Reply #8 on: August 17, 2010, 10:28:51 pm »

Think it'd be easier just to remove TB.  It's an archaic system from the vanilla game and I see no place for it in an MMO like this.  :D

Thing is, its the basis of all fallout games. And I'm pretty sure allot of players like TB since it allows much more thinking time. allot of perks are also only meant for TB anyway.
I think running should indeed costs APs in RT, but only when you are in combat. (this would probally also be the killer nerf for thieves)

+1, I agree PVE have to be harder and not to be more easy, remember it is a MMO go in desert with your friend if you want to survive, or die alone!

you seem to underestimate npc strenght in RT, even with 2 friends most loners have to do with leather and are around level 1-15. and with 2 friends you are prone to meet bigger encounters.
And if you for example meet 8-9 mauraders then it's goodbye gear. Unless you afcoarse are in a large alliance have high leveled friends with tons of gear and farm those npcs for easy xp.
« Last Edit: August 17, 2010, 10:32:23 pm by GroeneAppel »
Logged

Ned Logan

  • chaotic good/neutral
  • Offline
Re: Optimising RT PvE and PvP
« Reply #9 on: August 17, 2010, 10:35:09 pm »

Thing is, its the basis of all fallout games. And I'm pretty sure allot of players like TB since it allows much more thinking time. allot of perks are also only meant for TB anyway.
I think running should indeed costs APs in RT, but only when you are in combat. (this would probally also be the killer nerf for thieves)
I would like concentrating on RT combat from mid levels - only on the low levels would be viable to fight in TB.
Maybe it could be achieved by making every higher level NPCs much bigger amounts of AP, making fights with the strongest resemble endless walker on jet overdose...
Logged

Gatling

  • Violent Pacifist.
  • Offline
Re: Optimising RT PvE and PvP
« Reply #10 on: August 17, 2010, 10:40:05 pm »

Some things I like about RT: Combat is meant to be fast sometimes.  You see three raiders armed with assault rifles, unless you are armored and have enough hp, you're probably going to die anyway.  They like their bursty-goodness. 

Basis of Fallout games... which were Single Player.  This game is not Fallout vanilla.  Please stop trying to compare it to something that it is based upon, but growing beyond. TB/RT you could say is the core of combat, because every tactic and move is started with whether you are in RT or TB.  Having TB does not fit, and mainly just seems to be exploited to stretch combat, exceedingly so. 

IMHO: It's a broken facet and should just be knicked out of the game almost entirely.

Logged
And now...
"Never compromise. Not even in the face of Armageddon."- Rorschach
"It's what people know about themselves inside... that makes them afraid." -The Stranger
Re: Optimising RT PvE and PvP
« Reply #11 on: August 17, 2010, 11:03:56 pm »

Some things I like about RT: Combat is meant to be fast sometimes.  You see three raiders armed with assault rifles, unless you are armored and have enough hp, you're probably going to die anyway.  They like their bursty-goodness. 

Basis of Fallout games... which were Single Player.  This game is not Fallout vanilla.  Please stop trying to compare it to something that it is based upon, but growing beyond. TB/RT you could say is the core of combat, because every tactic and move is started with whether you are in RT or TB.  Having TB does not fit, and mainly just seems to be exploited to stretch combat, exceedingly so. 

IMHO: It's a broken facet and should just be knicked out of the game almost entirely.



I can't deny that, but RT needs allot of balancing before that actually is possible, the game should be fun to play for everyone. not just the high leveled ones with gear and tough friends.
Logged
Re: Optimising RT PvE and PvP
« Reply #12 on: August 18, 2010, 12:17:18 am »

I didnt say i need TB.. but a hybrid form like i suggested would fit great.. i dont need boring long fights, i want continuity BUT i dont want fights to be hectic and completely stupid at all just thinking about who shoots first... this is surely not FO 1 nor 2 but by dropping every feature of FO and just sticking to the graphics also takes away what was good in that game... and a hybrid form with faster regenerating AP points related to your agility value would fit great in this game concept.
Logged

Parowooz

  • Maximum Pain
  • Offline
Re: Optimising RT PvE and PvP
« Reply #13 on: August 18, 2010, 02:38:18 am »

Remove TB? Let's just remove the fo1 and fo2 world, remove the cities and npcs, all the weapons and items from Fallout, what's the difference it's not Fallout Vanilla anymore, right? It's like removing Mauser from the game because nobody really uses it anyway. Turn-based fight is the moment when you feel that you are actually playing Fallout Online not Quake Live. In TB more important are actual aspects of your RPG character like APs, HPs, weapon, armor and stuff not how fast can you click or do you use aimed shot hack or not.
Logged
Developers, developers, developers, developers...
Re: Optimising RT PvE and PvP
« Reply #14 on: August 18, 2010, 09:04:52 am »

Remove TB? Let's just remove the fo1 and fo2 world, remove the cities and npcs, all the weapons and items from Fallout, what's the difference it's not Fallout Vanilla anymore, right? It's like removing Mauser from the game because nobody really uses it anyway. Turn-based fight is the moment when you feel that you are actually playing Fallout Online not Quake Live. In TB more important are actual aspects of your RPG character like APs, HPs, weapon, armor and stuff not how fast can you click or do you use aimed shot hack or not.

+1

Call me oldschool, call me uncool but i love turnbased because it gives you time to get an overview and what to do next. Of course its unuseable for TC but please let people at least choose wether they want to play encounters in TB or RT.

Chiko
Logged
Pages: [1] 2 3
 

Page created in 0.144 seconds with 21 queries.