Other > General Game Discussion

Optimising RT PvE and PvP

<< < (2/8) > >>

Ned Logan:

--- Quote from: LeMark on August 17, 2010, 08:31:28 PM ---FOnline is not a MMO?

--- End quote ---
I agree.

Gatling:
Think it'd be easier just to remove TB.  It's an archaic system from the vanilla game and I see no place for it in an MMO like this.  :D

Also note: Yeah, things will be more dangerous against npcs.  I like that. Some of them are supposed to be.  Using TB just to draw out the fight so you can escape is wrong.  You got so little hp, then walk a different path to avoid things or get used to dying with your 1 EN guy.

LeMark:

--- Quote from: Gatling on August 17, 2010, 10:24:47 PM ---Think it'd be easier just to remove TB.  It's an archaic system from the vanilla game and I see no place for it in an MMO like this.  :D

Also note: Yeah, things will be more dangerous against npcs.  I like that. Some of them are supposed to be.  Using TB just to draw out the fight so you can escape is wrong.  You got so little hp, then walk a different path to avoid things or get used to dying with your 1 EN guy.

--- End quote ---

+1, I agree PVE have to be harder and not to be more easy, remember it is a MMO go in desert with your friend if you want to survive, or die alone!

GroeneAppel:

--- Quote from: Gatling on August 17, 2010, 10:24:47 PM ---Think it'd be easier just to remove TB.  It's an archaic system from the vanilla game and I see no place for it in an MMO like this.  :D

--- End quote ---

Thing is, its the basis of all fallout games. And I'm pretty sure allot of players like TB since it allows much more thinking time. allot of perks are also only meant for TB anyway.
I think running should indeed costs APs in RT, but only when you are in combat. (this would probally also be the killer nerf for thieves)


--- Quote from: LeMark on August 17, 2010, 10:28:45 PM ---+1, I agree PVE have to be harder and not to be more easy, remember it is a MMO go in desert with your friend if you want to survive, or die alone!

--- End quote ---

you seem to underestimate npc strenght in RT, even with 2 friends most loners have to do with leather and are around level 1-15. and with 2 friends you are prone to meet bigger encounters.
And if you for example meet 8-9 mauraders then it's goodbye gear. Unless you afcoarse are in a large alliance have high leveled friends with tons of gear and farm those npcs for easy xp.

Ned Logan:

--- Quote from: GroeneAppel on August 17, 2010, 10:28:51 PM ---Thing is, its the basis of all fallout games. And I'm pretty sure allot of players like TB since it allows much more thinking time. allot of perks are also only meant for TB anyway.
I think running should indeed costs APs in RT, but only when you are in combat. (this would probally also be the killer nerf for thieves)

--- End quote ---
I would like concentrating on RT combat from mid levels - only on the low levels would be viable to fight in TB.
Maybe it could be achieved by making every higher level NPCs much bigger amounts of AP, making fights with the strongest resemble endless walker on jet overdose...

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version