Other > General Game Discussion

Optimising RT PvE and PvP

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Kobebeaver:
At the moment PvP and PvE feel very diffrent from TB. Enemies who are no problem in TB are a real big threat in RT. Because APs used for Movement is no issue. That makes PvE very dangerous and hard when the enemy does not need 2-3 turn to get close to you but 10 seconds, it also makes PvP rather hectic. I d suggest to translate Agility value into the intervall how fast an AP regenerates but make movement cost AP points again. That would lead to a less hectic and fairer fight against critters and also against humans and would increase the advantage of having high agility instead of just having the first 2 salvos out.

RavenousRat:
The best thing in this suggestion is Bonus Move perk will work, so if you'll spend 1 AP for every hex you ran with x2 Bonus Move perk you can run 4 hexes and still have full APs to do actions, so yes, losing APs for run (but not walking) should consume APs, to make it more similar to TB. But APs should regenerate a bit faster than now then.

LeMark:
PVE hard in RT?? Where I want this for a long time!!!!!!!

Ned Logan:

--- Quote from: LeMark on August 17, 2010, 07:26:21 PM ---PVE hard in RT?? Where I want this for a long time!!!!!!!

--- End quote ---
He means loner PvE probably...

LeMark:

--- Quote from: Ned Logan on August 17, 2010, 07:58:21 PM ---He means loner PvE probably...

--- End quote ---

FOnline is not a MMO?

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