Other > General Game Discussion
Optimising RT PvE and PvP
Gatling:
Some things I like about RT: Combat is meant to be fast sometimes. You see three raiders armed with assault rifles, unless you are armored and have enough hp, you're probably going to die anyway. They like their bursty-goodness.
Basis of Fallout games... which were Single Player. This game is not Fallout vanilla. Please stop trying to compare it to something that it is based upon, but growing beyond. TB/RT you could say is the core of combat, because every tactic and move is started with whether you are in RT or TB. Having TB does not fit, and mainly just seems to be exploited to stretch combat, exceedingly so.
IMHO: It's a broken facet and should just be knicked out of the game almost entirely.
GroeneAppel:
--- Quote from: Gatling on August 17, 2010, 10:40:05 PM ---Some things I like about RT: Combat is meant to be fast sometimes. You see three raiders armed with assault rifles, unless you are armored and have enough hp, you're probably going to die anyway. They like their bursty-goodness.
Basis of Fallout games... which were Single Player. This game is not Fallout vanilla. Please stop trying to compare it to something that it is based upon, but growing beyond. TB/RT you could say is the core of combat, because every tactic and move is started with whether you are in RT or TB. Having TB does not fit, and mainly just seems to be exploited to stretch combat, exceedingly so.
IMHO: It's a broken facet and should just be knicked out of the game almost entirely.
--- End quote ---
I can't deny that, but RT needs allot of balancing before that actually is possible, the game should be fun to play for everyone. not just the high leveled ones with gear and tough friends.
Kobebeaver:
I didnt say i need TB.. but a hybrid form like i suggested would fit great.. i dont need boring long fights, i want continuity BUT i dont want fights to be hectic and completely stupid at all just thinking about who shoots first... this is surely not FO 1 nor 2 but by dropping every feature of FO and just sticking to the graphics also takes away what was good in that game... and a hybrid form with faster regenerating AP points related to your agility value would fit great in this game concept.
Parowooz:
Remove TB? Let's just remove the fo1 and fo2 world, remove the cities and npcs, all the weapons and items from Fallout, what's the difference it's not Fallout Vanilla anymore, right? It's like removing Mauser from the game because nobody really uses it anyway. Turn-based fight is the moment when you feel that you are actually playing Fallout Online not Quake Live. In TB more important are actual aspects of your RPG character like APs, HPs, weapon, armor and stuff not how fast can you click or do you use aimed shot hack or not.
Chiko:
--- Quote from: Parowooz on August 18, 2010, 02:38:18 AM ---Remove TB? Let's just remove the fo1 and fo2 world, remove the cities and npcs, all the weapons and items from Fallout, what's the difference it's not Fallout Vanilla anymore, right? It's like removing Mauser from the game because nobody really uses it anyway. Turn-based fight is the moment when you feel that you are actually playing Fallout Online not Quake Live. In TB more important are actual aspects of your RPG character like APs, HPs, weapon, armor and stuff not how fast can you click or do you use aimed shot hack or not.
--- End quote ---
+1
Call me oldschool, call me uncool but i love turnbased because it gives you time to get an overview and what to do next. Of course its unuseable for TC but please let people at least choose wether they want to play encounters in TB or RT.
Chiko
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