Other > General Game Discussion
Optimising RT PvE and PvP
Solar:
Its really not hard to run out of range of something like a pistol, or even a minigun with 6 AP warning.
RestarT:
--- Quote from: Solar on August 18, 2010, 02:10:03 PM ---I'm not a Developer.
I’m a “developerâ€. Developers can’t call your post retarded, even when it is. A “developer†can however.
As you gave nothing to back up your claim, why would I have to give anything to back up mine?
--- End quote ---
Nice wordplay... But ok call me retard... Stupid is as stupid does.
Everything what I wanted to say is that some players (maybe a lot of) will hate this change and they stop playing, so there will be less people and less people means less fun...
avv:
--- Quote from: Solar on August 18, 2010, 02:34:51 PM ---Its really not hard to run out of range of something like a pistol, or even a minigun with 6 AP warning.
--- End quote ---
Discussing these things without presenting a complete overhaul is usually pretty fruitless since you can just say that x will still suck because y ruins it.
How I'd see it is that guns with aimed shots would require biggest aiming time, but you could still fire any time with less accuracy. It's just when the needed action points had been spent the accuracy would be 95%. In addition if you ran, it would give bigger penalty to base accuracy because your char is winded and unprepared. So running would be mostly used in crossing hazardous areas, pure fleeing and out-of-combat movement.
Certain guns could be fired quite accurately without big delay so that they would be ideal assault weapons. For example a shotgun could be fired in 0.3 seconds when activating attack command with 50% accuracy.
--- Quote from: RestarT on August 18, 2010, 02:47:14 PM ---Nice wordplay... But ok call me retard... Stupid is as stupid does.
Everything what I wanted to say is that some players (maybe a lot of) will hate this change and they stop playing, so there will be less people and less people means less fun...
--- End quote ---
Nobody will leave if lack of turn based is replaced with awesome real time. Most players prefer turn based not because it's fallouty but because real time is awful. Our real time shouldn't be based on twitch reflexes in first place anyway.
Badger:
The instant shot does make a surprisingly big difference. I'm messing around in Tactics and quite often you'll see a shooting animation begun but not finished because the guy aiming got killed.
Unaimed shots have always been the redheaded stepchild of Fallout combat.
Wichura:
--- Quote from: avv on August 18, 2010, 02:54:57 PM ---Nobody will leave if lack of turn based is replaced with awesome real time. Most players prefer turn based not because it's fallouty but because real time is awful. Our real time shouldn't be based on twitch reflexes in first place anyway.
--- End quote ---
Now we're talking.
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