Other > General Game Discussion

Optimising RT PvE and PvP

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Solar:

--- Quote from: RavenousRat on August 17, 2010, 05:05:33 PM ---The best thing in this suggestion is Bonus Move perk will work, so if you'll spend 1 AP for every hex you ran with x2 Bonus Move perk you can run 4 hexes and still have full APs to do actions, so yes, losing APs for run (but not walking) should consume APs, to make it more similar to TB. But APs should regenerate a bit faster than now then.

--- End quote ---

Then you either get

1. Situation where you have to walk everywhere, at all times.
2. AP drain only counting in combat, so you get some people walking away whilst others (not in combat mode) are able to run all around them and stop them doing anything

There is no need for run to reduce AP, turn based and real time are just different.

avv:
What's one of the weirdest thing in real time? The fact that your shots are released immediately. If sniper shot in the eyes costs 7-8 action points what's the idea that the player is somehow uncapable of doing anything after he fired the shot? That high action point investmen means that the character spends time aiming, not recovering from recoil lol. So when shooting aimed shots the action points should be spent in reverse order so that you kind of wait for 7 actions points to pass and then the attack is delivered.

RestarT:

--- Quote from: Solar on August 18, 2010, 01:06:51 PM ---Retard posts like this really spur us on, thanks!

--- End quote ---
Nice answer from developer  :-X  I'm sad, because this people control game... :'(

Why are you attacking me? I didn't said you are retard, jackass or asshole? No I wrote my post with a little bit decency and I'm just stupid player. You are developer you shouldn't talk like that...

Solar:
Think about the actual game play that would result in. It would be almost impossible to ambush or guard a place. Combat would either turn into two lines shooting each other or there would be no combat at all.

The weird situation now is things such as 3 avenger shots in 3 seconds. With new drugs and fast shot not affecting burst weapons you won't be getting these things.

Your max AP will likely be 12 and an Avenger shot will be 6 AP.


--- Quote from: RestarT on August 18, 2010, 02:08:21 PM ---Nice answer from developer  :-X  I'm sad, because this people control game... :'(

Why are you attacking me? I didn't said you are retard, jackass or asshole? No I wrote my post with a little bit decency and I'm just stupid player. You are developer you shouldn't talk like that...

--- End quote ---

I'm not a Developer.


--- Quote --- you so called ''developers'' ruined this game
--- End quote ---

I’m a “developer”. Developers can’t call your post retarded, even when it is. A “developer” can however.

As you gave nothing to back up your claim, why would I have to give anything to back up mine?

avv:

--- Quote from: Solar on August 18, 2010, 02:10:03 PM ---Think about the actual game play that would result in. It would be almost impossible to ambush or guard a place. Combat would either turn into two lines shooting each other or there would be no combat at all.
--- End quote ---

Snipers should be used on targets unaware of your presence so that they won't see you before you fire. That's why snipers in reality prefer to hide themselves.

If you want to ambush, use guns with less aps needed. For example shotguns, pistols, smg and assault rifles could fire almost instantly if unaimed.

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