Besides with the drug nerf and the fast shot nerf lets see how well BGer's do first, i highly doubt we will need a minimum range after that.
If you want to make enemies, try to change something.
Nerf? The only difference is 6AP rather than 5AP, makes no difference to how much damage it does in one shot.
First, who is going to dodge 120 rounds from a minigun. Second, even if someone is right next to you with a knife, YOU HAVE A MINIGUN. One step backwards and he is toast. Better yet, if we are talking realism, anyone could just smash that big metal gun into his face, knock him out and kill him that way. Plus, if you look on the screen and stand right next to someone with a minigun its not THAT big. You just like to make it seem that way because of the obvious bias in your argument.I could understand a minimum range of 1 square... that would be the only thing that makes sense because the minigun does actually creep over to the square in front of the player.. But besides that, you try rushing a guy with a minigun, you can say goodbye to your legs, arms and face WELL before you actually get close to him.
Didn't your mother ever tell you? "Never bring a knife to a gun fight"I don't care if you guys have hard ons for melee fighting, guns will always be superior in pvp.
Well it's fallout mechanism and a strategy and part of Big Gunner gameplay, so I suggest to forget this minimum range.
I got nothing against that pvp will be mostly fought with guns. I'm just trying to point out that knife wielding person should be able to defeat a minigunner if he plays his cards right. Fallout mechanisms are based on singleplayer. FOnline is multiplayer, just to mention.
I am talking about precedent nerfs (range, AP perk, more AP to reload...)