Annoyed that you get raped by a Big Gun Guy running next to you ? Well there is an easy solution.. give Weapons are efficency range from Good Medicore and Bad symbolysing RL Battle Conditions. A Guy with a Minigun should be rather useless against a guy in HtH-range. And a Shotgun and a Pistol should own a Big Gun-guy. On the other hand increase benefits using weapons the way they are intended to, like buff Big Guns on Medium range and reduce their strangeth depending on the way it inflicts damage..
I have thought about 2 systems : first one is a reducement of accuaracy as a soft restraint, against running up to someone using superiour firepower or a weapon which should not be used at close range( e.g. Gatling Gun) and a hard restraint which means the player wont be able to aim the other one at a certain range... i think in RT battle the first one is more viable but the negative effect has to be high enough that players survive a burst...
Edit
Nah not burst weapons especially just the really big ones.. it should symbolise that people can avoid or make it harder for people to wield such a large weapon at really close quarter( means HtH +2 Hex distance) i dont want to make burst weapons impossible to use just a bit less efficent. So Minigunners dont get into point blank shootrange and mow you down with 300 HP hits.. this would strengthen and balance SG/BG weapons a bit... not all BG should be viable in close combat... and a sniper shots should cost one more ap in close combat symbolising that it is a diffrent handling.. i want encourage people using diffrent weapons concerining close quarter fighting medium range fights and long range fighting so people dont just tend to use one gun for all ranges... would make pistols and flamers shotguns far more important to the current system
feel free to discuss
Feel Free to discuss