Other > Suggestions
The trading is rotten...
Ned Logan:
Solar: I don't think artificially suppressing supply of items to the market is good way to regulate item scarcity, if you care about the time the players have playing the game being fun.
Much better is to suppress the demand - make items less attractive, or limiting the total amount that can be in game.
Enzo:
--- Quote from: Wichura on August 17, 2010, 08:05:37 pm ---Enzo if you don't participate PvP, high-tier gear isnt't needed in large amount. Besides you can buy stuff from other players, not make it by yourself - earn some caps on drugs you've made and change them into armors, and so on.
--- End quote ---
I dont need high-tier stuff myself... but implementing of Solar suggestions will spoil all crafters and traders, and I like playing crafter/trader much more than some bloody PvP...
Solar:
--- Quote ---I don't think artificially suppressing supply of items to the market is good way to regulate item scarcity
--- End quote ---
It isn't artificial, artificial would be saying only 10 of Desirable_Item_#1 can exist in the world. Limiting where something high tech can be made is something anyone can understand.
--- Quote ---t does matter - if you can play with one char, "jack-of-all-trades" and do what you want (fight, barter, travel, make items), you will play, because fast/dual/multi relogs or proxy voodoo shit is far from comfortable playing, believe me.
Now most players I know, including myself, are "jack-of-all-trades" anyway, but it requires these goddamn alts. We need to get rid of reason to make alts, not alts themselves.
--- End quote ---
The reason you can't do everything at once is to encourage interaction. Allowing everyone to be everything on one char destroys the concept just as surely as alts themselves.
RavenousRat:
--- Quote from: Wichura on August 17, 2010, 08:05:37 pm ---We need to get rid of reason to make alts, not alts themselves.
--- End quote ---
Reputation, reputation and reputation.
Fresh created alt for one purpose will need to make some quests in certain location(s), trade there, again complete quests and for other location again complete quests there, through these quests he'll unlock possibilities to do something. Reputation will be as requirements for taking part in TC, town don't want to be conrolled by some unknown strangers. It was told alot times, even by devs that they want to see something like that, so probably someday it'll be so, that alts will be unneccessary, because high reputation some completed quests which required reputation too to unlock them will give more possibilities.
Cocain:
this thread is getting out of hand.. we need to identify the problems 1st and then adress them. heres what ive seen players complaining more after reading:
flawed economic system
alt chars
feel free to add
an input on the alt chars probem: the best system ive seen used in a mmrpg to control chars per person was by ultima online IMO.
For those unfamiliard i will explain:- each player as an account,
- each account as 5 slots for chars that can be deleted at any time ( they had a failtriger here u only could delete chars older than 3 days to prevent abuse from money/items that spwan with new chars)
- to change chars u had to wait 5 mins to access the chars slots, otherwise u would keep getting in the same char
P.s - the values can be change to serve fonline better but i think the system itself is one of the best
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