Other > Suggestions
The trading is rotten...
Quentin Lang:
Aw, come on, i mean it. The crafting already is boring as heck... It is, but i wouldnt complain about it at all if you could choose how many, lets say, gunpowders you can make at once. But this has been suggested quadrzillion times, so nvm...
avv:
--- Quote from: RavenousRat on August 17, 2010, 08:46:06 pm ---Reputation, reputation and reputation.
Fresh created alt for one purpose will need to make some quests in certain location(s), trade there, again complete quests and for other location again complete quests there, through these quests he'll unlock possibilities to do something. Reputation will be as requirements for taking part in TC, town don't want to be conrolled by some unknown strangers. It was told alot times, even by devs that they want to see something like that, so probably someday it'll be so, that alts will be unneccessary, because high reputation some completed quests which required reputation too to unlock them will give more possibilities.
--- End quote ---
That's right. Reputation is one solution. It could be linked to pvp so that it couldn't be grinded from encounters, or the reputation giving quests or encounters could be somehow "unsafe" so that it'd be possible to meet other players in these locations. For example a quest where you'd have to bring stuff for BoS from Glow, the enclave would also want that stuff and send its agents there.
Moreover, the way how Solar described skills should work + some sort of faction reputation would be pretty much the end of alts and make the game 10 times more interesting.
--- Quote from: Quentin Lang on August 17, 2010, 09:54:02 pm ---Aw, come on, i mean it. The crafting already is boring as heck... It is, but i wouldnt complain about it at all if you could choose how many, lets say, gunpowders you can make at once. But this has been suggested quadrzillion times, so nvm...
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One reason why it's boring is because people keep losing their stuff all the time because they die and are thus forced to craft lots of stuff. And dying is very easy and eventually dependent on random misfortunes (random crit from encounter, players spawns in your encounter, lag, crashes).
Badger:
I think making crafting the backbone of the economy is always going to be too difficult to balance.
Make anything beyond mid-tier gear only obtainable from quests and PvE. If you make the best stuff craftable, you'll always have to deal with crafting alts, as the best gear will require a huge skill investment that people aren't prepared to make with their mains.
That or you make it so the best gear is only usable by the character that crafted it. It'll solve the alt problem, in a way. but it's a very fantasy RPG mechanic.
Solar:
In this vein we have bluebrints (which will be available through quests [of varying difficulty]). Scrapping of tier 3 profs (lowering of required skills) and Restricting where these things can be made (A kind of quest populated by other players, if you will ;)).
So, I agree with you.
Badger:
--- Quote from: Solar on August 18, 2010, 02:17:37 pm ---So, I agree with you.
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