Other > Suggestions
The trading is rotten...
Enzo:
--- Quote from: Solar on August 17, 2010, 07:39:09 pm ---There is nothing about making cooldowns longer. Its about restricting the number of high tech weapons in the game. There will likely be ways to earn access to workbenches through domination mode or faction scenarios, but there is no universal right to the highest tier of equipment.
--- End quote ---
so this way you will restrict access to part of the game for everyone who is not part of PvP gang... ???
I am ok with HQ resources in not-guarded mines... I am ok with blueprints needed and not easily obtainable... but crafting allowed only at few places which will be camped by PKs or even impossible to access without gang? Well that sucks so much, that I even cannot say how much it sucks... :-[
avv:
It's not the cooldown's fault that people constantly plunge themselves into harmful situations, don't give a damn about their lives and thus keep losing high tech stuff all the time.
It's also not the cooldown's fault that it's very easy to die due to very simplistic and unforgiving combat mechanics with little chance to retaliate.
So what if it takes 2 hours to craft something cool? It should last for a week if you played smart. The game just doesn't support that ideology but it's not the cooldown's fault.
Ned Logan:
Solar: Unless the server would manage the amount of high-tech weapons relative to the player base, not allowing to spawn more when the limit is reached, tracking weapons broking up and disappearing in random encounters... unless that, I see no way how you can effectively restrict their number.
Restricting weapon number is not equal to making them more harder to get.
The harder they are to get, the more really dedicated players you need, who find it worth their time to waste hours obtaining their equipment needed to match the current king of the hill.
Solar:
--- Quote --- everyone who is not part of PvP gang
--- End quote ---
Points at...
--- Quote ---There will likely be ways to earn access to workbenches through domination mode or faction scenarios
--- End quote ---
--- Quote ---Restricting weapon number is not equal to making them more harder to get.
--- End quote ---
If 100 players want to craft Desirable_Item_#1 , then we can have 100*X or 100*Y. X being 1 for craft it anywhere and Y being some value less than 1, which would depend on how restricted its crafting is. Its restricting their number by restricting their influx into the game.
Wichura:
--- Quote from: Solar on August 17, 2010, 02:27:57 pm ---Then we have the same problem, but all alts combined into one. It doesn't really matter if its alts or one super char, except to the people who limit themselves to one char. For a problem such as this those two things are indentical.
--- End quote ---
It does matter - if you can play with one char, "jack-of-all-trades" and do what you want (fight, barter, travel, make items), you will play, because fast/dual/multi relogs or proxy voodoo shit is far from comfortable playing, believe me.
Now most players I know, including myself, are "jack-of-all-trades" anyway, but it requires these goddamn alts. We need to get rid of reason to make alts, not alts themselves.
Enzo if you don't participate PvP, high-tier gear isnt't needed in large amount. Besides you can buy stuff from other players, not make it by yourself - earn some caps on drugs you've made and change them into armors, and so on.
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