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Author Topic: Supporting of players  (Read 2867 times)

Re: Supporting of players
« Reply #15 on: August 10, 2010, 07:44:48 pm »

Quote
Multi PvE:
Caravan hunting was part of everyday evening, time before gang had enough players to join PvP, but enough taste to "kill something". Also it was way how to obtain ammunition, weapon, stuff in general for next few hours (biggunners need a lot of ammo). When i posted my suggestion about radnom caves nuclear waste storages (with stuff inside), that could be great evolution of multi PvE, i did not know, that afrer tuning of developers, even caravan hunting will disapear. There is no need to mulri PvE as a way how to obtain stuff, because there are many others, cheapers but more boring ways than this.

Totally agree. Give players a chance to get more(than it is now) equipment this way. Everyone will be satisfied - people who like to spend hours for gathering minerals and crafting(maybe they get satisfaction?); these, who like to kill other players to get stuff(maybe this way is faster, and also does it satisfy people); and now, if this is implemented back, these, who like killing critters(no players are harmed, but we could still have fast equipment) will also get a reasonable reward. Would that make crafting useless? I think not, because crafted items are new - no break count. Looted items were already used before. Spending more time on crafting would still mean more money you can get. Just make it less boring somehow.
« Last Edit: August 10, 2010, 07:49:28 pm by Floodnik »
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gordulan

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Re: Supporting of players
« Reply #16 on: August 10, 2010, 08:30:00 pm »

maybe add a voluntary "minigame" that will reduce your cooldown by 20% (like 4 levels of contra with 1 life, should balanvce ot out really...)
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Solar

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Re: Supporting of players
« Reply #17 on: August 11, 2010, 02:42:00 pm »

Without reading anything but the OP,

Caravans - the problem with these was that they were really easy and gave out tonnes of stuff. I have no problem at all with there being decent encounters to loot but there must be a corresponding challenge to it ... else its just handing out high tech gear.

When the new encounters come in there will be Mutants, NCR Army, BoS and Enclave patrols where decent loot can be put, what needs to happen is these all need to be played with until they are hard enough to beat to deserve this stuff.


For caves, I'm sure Lexx has said on the forum that he's doing stuff for this at the moment.
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Quote from: Woodrow Wilson
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Ned Logan

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Re: Supporting of players
« Reply #18 on: August 11, 2010, 02:53:39 pm »

For caves, I'm sure Lexx has said on the forum that he's doing stuff for this at the moment.
YEAH! I knew there is still hope for you...
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Alvarez

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Re: Supporting of players
« Reply #19 on: August 11, 2010, 04:40:18 pm »

For caves, I'm sure Lexx has said on the forum that he's doing stuff for this at the moment.

If it's mapping, is it then his exclusive matter or could he use some mappers?
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kraskish

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Re: Supporting of players
« Reply #20 on: August 11, 2010, 10:49:14 pm »

Without reading anything but the OP,

Caravans - the problem with these was that they were really easy and gave out tonnes of stuff. I have no problem at all with there being decent encounters to loot but there must be a corresponding challenge to it ... else its just handing out high tech gear.

When the new encounters come in there will be Mutants, NCR Army, BoS and Enclave patrols where decent loot can be put, what needs to happen is these all need to be played with until they are hard enough to beat to deserve this stuff.


For caves, I'm sure Lexx has said on the forum that he's doing stuff for this at the moment.

Id like some "decent" encounters like the raids given by Metzger in F2, so not placed on the worldmap but via quest. That could be done 2 people, 3 or even 5. Cave-like raids would also be good. As it is now, you can only get deteriorated (as you say end-game) stuff, but this is not comparable with what was in F2. Not tons of crappy lvl 3 weapons, but raids with mass weak or medium strenght NPCs. Was cool
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Sius

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Re: Supporting of players
« Reply #21 on: August 11, 2010, 11:09:35 pm »

Erm... http://fodev.net/forum/index.php?topic=2512.msg21425#msg21425

- it completely eliminates crafting cooldowns, they are replaced with time required to find materials (+ players real life luck to find them)
- you can easily integrate solo and group PvE farming, smaller instances, cave hunting into this without making it too easy nor hard
- exploration, scavenging...
- with enough love these maps could be randomly generated (such as environment in Diablo) = endless possibilities

Solar

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Re: Supporting of players
« Reply #22 on: August 12, 2010, 01:04:21 pm »

Quote
And then to keep everything going at the same rate that countdowns are you would have to be able to find something at exactly the same rate. (Except this way it would be nigh on impossible to balance)

So instead of moaning about timeouts you would have people moaning about "Its so hard to find stufff"!111!!!"21!!2!"

However you want to disguise the delays to gathering, they will have to be there, be it cooldowns, searching, rocks with HP or anything else - it will still be equally dull - standing still, running about a map, endlessly hitting a rock, whatever else, unless you also add in something interesting (Travelling about the world map, some critters to overcome, forcing players together to open up PvP opportunities, etc).


Upon the wipe we will have a few changes to try to make the process a little less "passive" and a little more "active", whilst also reducing the timouts to be as lenient as we can possibly get them. Hopefully this will make it somewhat less of a tedious task whilst also preserving some kind of balance.


This still applies as much now as it did then, except now timeouts are even less of an issue.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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