Fonline is one year online (am i poet?
) and i have to say, that during that time, there unpurposely evolved kind of game mechanics, roleplays, in general: content.
Unfortunately, many of content disapeared.
It is little sad, because it was kind of content, that attract and entertain many players. I personally knew them and the reason why they disapear is because there were not support for this kind of players or developers tried to tune another game mechanics and this tune eliminate original game mechanics. Sometimes they (maybe) dont know that kind of content already exists and was popular.
I will describe that i miss a lot:
Multi PvE: Caravan hunting was part of everyday evening, time before gang had enough players to join PvP, but enough taste to "kill something". Also it was way how to obtain ammunition, weapon, stuff in general for next few hours (biggunners need a lot of ammo). When i posted my suggestion about radnom caves nuclear waste storages (with stuff inside), that could be great evolution of multi PvE, i did not know, that afrer tuning of developers, even caravan hunting will disapear. There is no need to mulri PvE as a way how to obtain stuff, because there are many others, cheapers but more boring ways than this.
Economy balance was the main reason why there is no more caravan hunting, no more PvE. The intention was to reduce the stuff in the game, the result everybody knows.. Typical example of developers intervention without thinking about consequences.
Speleology (visiting caves for few random stuff and leveling) is almost the same example. There is no need to do this.
I have to repeat, the caravan hunting and speleology was not the best thing to do (after sex), but with other players, it was funny. At least something.
What is our current alternative of multi PvE? Nothing!! After year of betatest.
Stuff trading (roleplay of merchants).
There were many player factions existing because of this kind of roleplay. But "balance" in economy, lack of support by devs (it takes few months until you disable suicide bombers threat) leads to situation, that there is not any big gang specialized for trading stuff.
Brahmin traders. There were sort of players, hunting brahmins, selling it, or making meat from this, because of drugs.. But there is not any evolution in this role play.
There are many others kind of roleplay (like pvp), that are supported by devs, but reason why i created thsi topic is that
developers maybe missed existence of previous described content or they underestimate it. Instead of this, they were
supporting projects like NCR Army, Hub citizenship. But like everybody knows, support of this artificially created commutity roleplay (gameplay) was waste of time and support, instead of support of naturaly developed content. And this is bad aproach.
Dont think i want srart flame or whine, i just give you feedback.
I hope i will be able to join multi PvE action, after another year of betatesting..