Multi PvE:Caravan hunting was part of everyday evening, time before gang had enough players to join PvP, but enough taste to "kill something". Also it was way how to obtain ammunition, weapon, stuff in general for next few hours (biggunners need a lot of ammo). When i posted my suggestion about radnom caves nuclear waste storages (with stuff inside), that could be great evolution of multi PvE, i did not know, that afrer tuning of developers, even caravan hunting will disapear. There is no need to mulri PvE as a way how to obtain stuff, because there are many others, cheapers but more boring ways than this.
If you want to make enemies, try to change something.
For caves, I'm sure Lexx has said on the forum that he's doing stuff for this at the moment.
Without reading anything but the OP, Caravans - the problem with these was that they were really easy and gave out tonnes of stuff. I have no problem at all with there being decent encounters to loot but there must be a corresponding challenge to it ... else its just handing out high tech gear.When the new encounters come in there will be Mutants, NCR Army, BoS and Enclave patrols where decent loot can be put, what needs to happen is these all need to be played with until they are hard enough to beat to deserve this stuff. For caves, I'm sure Lexx has said on the forum that he's doing stuff for this at the moment.
And then to keep everything going at the same rate that countdowns are you would have to be able to find something at exactly the same rate. (Except this way it would be nigh on impossible to balance)So instead of moaning about timeouts you would have people moaning about "Its so hard to find stufff"!111!!!"21!!2!" However you want to disguise the delays to gathering, they will have to be there, be it cooldowns, searching, rocks with HP or anything else - it will still be equally dull - standing still, running about a map, endlessly hitting a rock, whatever else, unless you also add in something interesting (Travelling about the world map, some critters to overcome, forcing players together to open up PvP opportunities, etc).Upon the wipe we will have a few changes to try to make the process a little less "passive" and a little more "active", whilst also reducing the timouts to be as lenient as we can possibly get them. Hopefully this will make it somewhat less of a tedious task whilst also preserving some kind of balance.