Other > Suggestions
Anonymity
RavenousRat:
--- Quote from: JustGreat on August 10, 2010, 07:54:19 pm ---you can have /i only introduce yourself to someone you are facing and they must be 1 hex away
--- End quote ---
Or easier to use science on that person. ;p Of couse it doesn't make any sense, but I think we need to prevent using console commands as much as possible if it can be used in-game more simplier actions.
Question:
What about exploiters and/or bot users? GMs must be right there to see who's that, screenshots and logs won't help anymore.
Saumax:
simply dissable anonymity for gms?
Izual:
No, he's talking about reports of exploits if the user doesn't show his name. I think it can work if we GMs can know which number was given to which character (and when).
Saumax:
Izu, its exacly what im talking about, its no matter if there is such script, it wont affect report script in anyway
Ned Logan:
I still have no idea what awesomeness this can bring...
If I see someone named "Gordon Jones" and I haven't heard of him before, I know nothing about him, same like with this feature implemented.
Only thing this feature achieves is disabling of name colorizing which I guess is a sneaky way why this is brought up in such way.
I'm not a fan of suggestions fighting for realism at the expense of gameplay.
With this suggestion, if you are member of a gang whose rule is not to kill newbs and miners, with this feature it would be impossible, because the newb/miner could just send you a screenshot where there is some PK with some random string as name, no way of finding out if it's your gang member or some PK...
If you have been PKed many times by same person, you would never "remember" him, recognize his face, whatever...
I do not think that this is entirely bad idea to somehow bring the concept of general familiarity to game, but not this implementation...
Like I said in previous post, better would be if I the random string covered up part of the name, based on characters interaction with other players.
Lets say there is Alice and Bob.
Alice is the harpy of saloons, drinking at bars till morning, chatting with players in NCR, possibly picking their pockets when in opportunity.
Bob is a secretive loner who likes to hunt.
The players Alice talks to often would see her as "Alice", those who talked to her somewhat, but not really every day or so "Ali****", for Bob who never was in NCR she would be "********" - mystery.
As Bob comes to NCR bar, those who see him talking will start to see his name uncover.
This would also work, with actions like stealing, applying drugs, first aiding someone, starting shooting at someone etc (in various effects on the familiarness meter).
The familiarness could deteriorate during the time spend in game - lets say 1 character per 20 game days (1 real day).
This way the name colorizing wouldn't be entirely useless - if someone PKed you 3x and you have him in name colorizing, you sould be able to recognize him even month afterwards.
Also intelligence could affect this "face remembering".. :)
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