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Author Topic: Future of Stealing  (Read 14904 times)

Re: Future of Stealing
« Reply #30 on: August 10, 2010, 12:08:34 pm »

Thievery should be about sneaking and trying to avoid attention. Running away from thieves in town is a joke.
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Nyan

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Re: Future of Stealing
« Reply #31 on: August 10, 2010, 12:18:46 pm »

Too much assassin's creed polish boy. Pickpocketters usually work in subway and crowded towns. The more people the better
Re: Future of Stealing
« Reply #32 on: August 10, 2010, 12:52:14 pm »

Ok polish girl, you are right. Its ok that a thief with a nickname "im gonna steal from you" can come to my character, shout "im stealing now!", take my stuff and go away with a smile:) You convinced me.
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Nyan

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Re: Future of Stealing
« Reply #33 on: August 10, 2010, 01:44:31 pm »

As for a polish man person you ought to know better than any other person in the world that this happens erryday. Although the thief must have enough points in STR or CHA high enough to come in party of three or more. They don't sneak, they don't hide. They demand your gold polesman.



kind of

I may tell you I'm a thief and still use the moment when you don't know I'm stealing and take your items.
Each and every person should be able to tag one player for 10 minutes. This players steal skill ought to be decreased by  PE*X - which means I'm having an eye on someone.
« Last Edit: August 10, 2010, 02:19:02 pm by Wipe »
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Re: Future of Stealing
« Reply #34 on: August 10, 2010, 02:14:43 pm »

Yeah. But this is fonline what we are talking about. And we got here "stealing" skill. And please stop using "real life" arguments.

moderator:I don't understand reason why my previous post was moved to junk.
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avv

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Re: Future of Stealing
« Reply #35 on: August 10, 2010, 03:09:29 pm »

Nyan are you honestly telling that a real pickpocketer just comes next to his victim, punches his fist in their pockets and grabs what he wants without any attempt to cover it up?

Stealing should exactly be like Rejfyl described.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Nyan

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Re: Future of Stealing
« Reply #36 on: August 10, 2010, 06:31:23 pm »

I was referring to bullying in poland, I wasn't serious about it. But as I once have written - the more people out there the easier the steal in real life and in game. If there are people everywhere its harder to be cautious about everyone. The second thing that R -thieves un-anonimity- mentioned cannot be done right without forced roleplaying and no-animation steals. People talk crap and are not punished about it, like talking in own languages about who to kill next so that the rest of the gang takes all the items after guards react, why can't thieves troll or tell stuff while everyone else does or is like 'wts hrifle 50% 9k' When I hear stuff like that I want to shoot people in the face. The rob them. Then shoot them with their own looted guns again. On roleplay servers fools screaming that they are thieves or anything else could be voted to be watched by guards for a while with more caution OR even kicked out of town for a while.They would have to sneak in somehow and be ninja assassin thieves again. To start the revolution in any branch of fonline other than killing each other we need to kick out the pvp kids.

Archaeon_dude

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Re: Future of Stealing
« Reply #37 on: August 11, 2010, 07:02:20 am »

Thieves.

A pain in the arse, ain't them?
But me, meselves, was once a charming thief. It really helped me out, dawg. When my friggin' awesome speech skill was obscurely made something different from bartering and I was still too shy to solve all my problems with a gun, I stole. It is a bad thing, in general, stealing. So I stole mostly from the people that I knew were shit. Those damn Duntons and that evil, cynical Tubby. When I was too hungy I stole from those lovely blokes from Vault City, I repaid the favor by taking the green glow from their tea. Stealing used to be very useful and not so terribly complicated to do. I did save my game a lot, but in real life it's not so hard to steal from anyone.

So now thieves are a dying class with no benefits besides some nifty skill rate which don't work most of the time and they're cast away. There should be more places and opportunities to steal, set aside the market. Public spaces are good for non-amateurish pickpockets. But in the comfort of the slums of Reno, who's gonna care? There should be more areas without any surveillance, where the crowds might help you escape. The skill's effectivity rate should be increased and people should fear unguarded parts of the town not because of an absurd PK sniping in the middle of a crowd, but because of all those other "friendly" players passing by, real close.
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skejwen

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Re: Future of Stealing
« Reply #38 on: August 12, 2010, 07:28:45 am »

As for a polish man person you ought to know better than any other person in the world that this happens erryday. Although the thief must have enough points in STR or CHA high enough to come in party of three or more. They don't sneak, they don't hide. They demand your gold polesman.

Thats called an assault, not just theft ;)
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Nyan

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Re: Future of Stealing
« Reply #39 on: August 13, 2010, 03:48:14 pm »

Listen up kids! Few towns will have the thieves guilds. Once you join the guild and are in town, a kid might walk past you and tell you the name of a player and the item he is carrying. Like 'Some say that Skejwen is in town and has this shiny little Desert Eagle of his. Boss would LOVE to have it.' he whispers and then walks away. Now you need to somehow talk with the player to distract his attention and then steal the item. Only this one. When you bring it to the boss or one of his agents you get a little exp and some caps. This absolutely need NO STEALING ANIMATION. And is awesome, right? If the person leaves the town, the quest is available for like 15 more minutes or you can abort it yourself.

Now the second thing so that noone actually knows you are a thief the thieves npcs would disguise them somehow so that only guild members will know who is who - you might speak with the trader and he is a member of the guild for this moment, those npcs would be highlighted somehow. We can also have some kind of accusation system like in Mafia game. If one is flagged as thief and people tell the cops that he is a thief he will be banned from town for an hour or so. If he isn't the accusers are banned. The thief may return after the hour but will he risk another hour of ban?
Re: Future of Stealing
« Reply #40 on: August 13, 2010, 04:00:29 pm »

Listen up kids! Few towns will have the thieves guilds. Once you join the guild and are in town, a kid might walk past you and tell you the name of a player and the item he is carrying. Like 'Some say that Skejwen is in town and has this shiny little Desert Eagle of his. Boss would LOVE to have it.' he whispers and then walks away. Now you need to somehow talk with the player to distract his attention and then steal the item. Only this one. When you bring it to the boss or one of his agents you get a little exp and some caps. This absolutely need NO STEALING ANIMATION. And is awesome, right? If the person leaves the town, the quest is available for like 15 more minutes or you can abort it yourself.

It's awesome, indeed.  :D
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avv

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Re: Future of Stealing
« Reply #41 on: August 13, 2010, 06:19:12 pm »

Listen up kids! Few towns will have the thieves guilds. Once you join the guild and are in town, a kid might walk past you and tell you the name of a player and the item he is carrying. Like 'Some say that Skejwen is in town and has this shiny little Desert Eagle of his. Boss would LOVE to have it.' he whispers and then walks away. Now you need to somehow talk with the player to distract his attention and then steal the item. Only this one. When you bring it to the boss or one of his agents you get a little exp and some caps. This absolutely need NO STEALING ANIMATION. And is awesome, right? If the person leaves the town, the quest is available for like 15 more minutes or you can abort it yourself.

Now the second thing so that noone actually knows you are a thief the thieves npcs would disguise them somehow so that only guild members will know who is who - you might speak with the trader and he is a member of the guild for this moment, those npcs would be highlighted somehow. We can also have some kind of accusation system like in Mafia game. If one is flagged as thief and people tell the cops that he is a thief he will be banned from town for an hour or so. If he isn't the accusers are banned. The thief may return after the hour but will he risk another hour of ban?

All the same what's the background story. What matters most is HOW the stealing process is calculated to success or failure. Too much passive factors like skill vs skill make it repulsive in terms of good game mechanics. If it's more about player's cleverness versus another player's it's more fascinating. Higher skillpoint investments in thievery skill should just determine what sort of perks you get and how high Thief profesion you can reach.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Nyan

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Re: Future of Stealing
« Reply #42 on: August 16, 2010, 12:36:31 pm »

Dear devs, reduce the stealing cooldown to 20 seconds.
Your Nyan.

RJ

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Re: Future of Stealing
« Reply #43 on: August 16, 2010, 04:28:11 pm »

@Nyan:
If we are using real life arguments then I think you could even get into jail if you would keep touching someone like thieves do in FOnline. I don't think in 'real life' you need to keep running from someone that is huging you infront of police officer even if you are screaming for help :)
Also what you said about big strong guys - it's already happening in north towns (but still it's faster/easier to kill someone that 'persuade' to give away his goods).

I totally agree with rejfyl and avv arguments in this matter.
« Last Edit: August 16, 2010, 04:32:45 pm by RJ »
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Parowooz

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Re: Future of Stealing
« Reply #44 on: August 16, 2010, 08:28:57 pm »

In this thread we tried to get rid of scum called thieves, but Nyan started distracting everyone so watch your pockets.
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