Other > Suggestions
Player-driven caravans !
Gunduz:
--- Quote from: anyuta on July 26, 2010, 04:29:53 am ----- restrict the seize of caravans to 2-3 brahmin cars with maximum 10-15 people and some npc
-- make it slow, very slow and not depening on outdoorskill
--Let the attacker see wiht high outdoorskill what expecting him inside the caravan, so you can avoid another sort of caravan traps with some powerbuilds who travel around and mix up mid skill wannaberaiders :P. also for allied gangs etc, would be nice ;)maybe single trader can also avoid encs with his outdoorskill-> more humans on caravan, more decectable it should be.
--- End quote ---
1) I don't think a restriction would work. If you leave the caravan open to attacks, who's to say that they don't just have 30 of their friends 'attack' and really just stay as guards
2) I think 10-40 minutes is pretty damn long.
3) Just allow preview for these caravans.
4) If we want to prevent serious abuse with the multiplication, why not just put some kind of weight limit? I mean if you could take 20 miniguns and 10,000 ammo, I think earning 10 guns and 5k ammo is pretty reasonable.
Michaelh139:
Why not let barter skill affect the multiplication amount of items?
Lets say your barter skilll is below 125% you will lose a small percentage of items.
If your skill is between 125-150% it will stay the same.
If your skill is above 150% you will gain items.
Obviously being a non combat char he would also have to buy mercs.
kraskish:
--- Quote from: Michaelh139 on July 26, 2010, 10:07:00 am ---Why not let barter skill affect the multiplication amount of items?
Lets say your barter skilll is below 125% you will lose a small percentage of items.
If your skill is between 125-150% it will stay the same.
If your skill is above 150% you will gain items.
Obviously being a non combat char he would also have to buy mercs.
--- End quote ---
I dont like the barter req, because of more alting... :-\
I think this should be max 5 player option (counting mercs and so on) - for bigger actions we have TC. Well if its possible to use some other mechanism, like it would all be available through caravan masters:
1) group of people or 1 person with 4 mercs takes a caravan quest from a caravan master. He gets the destination and so on. He travels through the worldmap.
2) caravan info is displayed like TC - "Valuable goods will arrive to NCR. Hurry! Speak to robbers leader in NCR" (etc. for every caravan master there should be robber leader whatever to give counter quests to kill caravan.)
3) the said caravan travells without encounters until a human counter encounter sent by robber leader spawns the 2 groups on a map. The caravan for the time of the fight is blocked, meaning that no other people can join to the fight from the robber leader.
4) if the caravan destroys the enemies, the quest from robber leader gets available again, if not the countdown stops and of course the quest is unavailable
5) caravan cant be affected by outdoorsman - why? - No alt spawning - equal chances - the time is fixed lets say 10, 15, 20 minutes for multiplication or some prizes depending on the item worth
Michaelh139:
--- Quote from: kraskish on July 26, 2010, 01:42:34 pm ---3) the said caravan travells without encounters until a human counter encounter sent by robber leader spawns the 2 groups on a map. The caravan for the time of the fight is blocked, meaning that no other people can join to the fight from the robber leader.
--- End quote ---
Why not make it where the only place you can get the quest is to join the Raider's faction?
kraskish:
--- Quote from: Michaelh139 on July 26, 2010, 06:17:52 pm ---Why not make it where the only place you can get the quest is to join the Raider's faction?
--- End quote ---
Could be why not. Something to be proud of being a raider rather than just acquiring lvl 3 SG and leaving raiders. Sounds good.
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