Other > Suggestions
Player-driven caravans !
AgentKotleta:
well generally it's a good idea, but should be developed some more.
but in fact, item multiplication is a bad idea, cos it'll affect world's economics too much making items like minigun n battle armor absolutely on everyone.
but multiplying some limited amount of caps would sound better immo.
for example there can be three types of caravan :
small one witch cost 5000caps and some waterbags. It's unnoticable on wordmap, but can be detected by anyone with 220+ outdoorsman, has short route (for example from NR to BH or from SF to NR).
medium one costs 20000caps n many waterbags. can be detected by anyone with 160+ outdorsman n have medium routes (from gecko to ncr or something)
big one cost 50k n loots of waterbags, can be detected by 100+ outdorsman chars n have long range routes (sf to vc or gecko)
after moving caravan to destination point your caps get multiplied depending on ur barter skill. for more roleplaying purposes caps in chart can be converted into some sort of goods, depending on the city u start caravan from, wich some sort of npcs can turn back into caps after u get to the destination point.
Or even deeper, each town get some goods, n trade between other towns n players are involved in these process. If u bring the needed goods from needed city u'll get more reward.
n ofcourse such trips should have kinda big cooldown, n requirements.
Archaeon_dude:
I'm not sure how to tell you this.
+1
kraskish:
--- Quote from: AgentKotleta on July 27, 2010, 10:31:33 pm ---but in fact, item multiplication is a bad idea, cos it'll affect world's economics too much making items like minigun n battle armor absolutely on everyone.
--- End quote ---
It needs to be balanced. I think the max should be +25% or 50%
--- Quote from: AgentKotleta on July 27, 2010, 10:31:33 pm ---but multiplying some limited amount of caps would sound better immo.
--- End quote ---
Not really. Spawning only caps would increase inflation. Big factions would have even more money. And what would you need a cow for if caps weight 0?
--- Quote from: AgentKotleta on July 27, 2010, 10:31:33 pm ---for example there can be three types of caravan :
small one witch cost 5000caps and some waterbags. It's unnoticable on wordmap, but can be detected by anyone with 220+ outdoorsman, has short route (for example from NR to BH or from SF to NR).
medium one costs 20000caps n many waterbags. can be detected by anyone with 160+ outdorsman n have medium routes (from gecko to ncr or something)
big one cost 50k n loots of waterbags, can be detected by 100+ outdorsman chars n have long range routes (sf to vc or gecko)
after moving caravan to destination point your caps get multiplied depending on ur barter skill.
--- End quote ---
outdoorsman skill lol. Hardly anyone has over 100. Anyway, I see youd like it to be like a risk-free quest, which is not. I mean, it could be a quest... but it misses the point. If someone would decide for easiest option it wouldnt be detectable at all... and the party that obtained caravan would simply wait without any fight. I somehow like the barter skil although I dont know how it could be evaluated (party's barter skill or the highest barter skill :P Hey it could even be gambling lol) If the second (the person with highest barter)...naaaaaaah... some people would just create alts with 300% barter... this is not the point lol
--- Quote from: AgentKotleta on July 27, 2010, 10:31:33 pm ---for more roleplaying purposes caps in chart can be converted into some sort of goods, depending on the city u start caravan from, wich some sort of npcs can turn back into caps after u get to the destination point.
Or even deeper, each town get some goods, n trade between other towns n players are involved in these process. If u bring the needed goods from needed city u'll get more reward.
--- End quote ---
Again you think of a quest? Like transport drugs from New Reno to Redding etc? This is a topic for another, closely related, idea.
--- Quote from: AgentKotleta on July 27, 2010, 10:31:33 pm ---n ofcourse such trips should have kinda big cooldown, n requirements.
--- End quote ---
Yep, fully agreed once in 3 days or sth :p
But Id rather go with max 5 or even 3 people caravan and quest obtained from NPC. "Caravan" would be small party PvP
Izual:
I see someone revived my old suggestion :)
As I said, this suggestion was written... Long ago, really. It needs more work, and you're on the good tracks for that, so thanks for your interest. However, I don't think this suggestion is valuable anymore, because the whole problem of powerbuilds/zerg swarm/kill-for-lulz has to be solved before. When gangs that play the raiders will have the drawbacks of raiders, and when the gangs that play the Rangers will have the advantages of Rangers (that's a raw sum up, of course), then I think we will be able to talk about this suggestion again. ;p
Hydro:
Actually from mine topic about merchant guilds some of questions about balance of rewards and crafting were solved there I think. About powerbuilds- nerfing drugs should be the most important thing
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version