Other > Suggestions
Player-driven caravans !
Michaelh139:
--- Quote from: gordulan on July 25, 2010, 11:23:16 pm ---so, practically, rogues would get a fuckload of free items, being the biggest gang out there, they are the biggest still...
--- End quote ---
they already get a fuckload of free items by just going out in zerg swarms and raping everything anywhere.
kraskish:
--- Quote from: Michaelh139 on July 25, 2010, 11:49:10 pm ---they already get a fuckload of free items by just going out in zerg swarms and raping everything anywhere.
--- End quote ---
--- Quote from: gordulan on July 25, 2010, 11:23:16 pm ---so, practically, rogues would get a fuckload of free items, being the biggest gang out there, they are the biggest still...
--- End quote ---
thats why I wrote:
--- Quote from: kraskish on July 25, 2010, 06:18:36 pm ---3) caravans would be available for max 5 people per cart. max 2 carts so that 1 party could stand a chance to win
--- End quote ---
Of course if its possible to restrict
Michaelh139:
--- Quote from: kraskish on July 25, 2010, 11:54:24 pm ---thats why I wrote:
Of course if its possible to restrict
--- End quote ---
I was just saying it doesn't matter if they get alot of free items because they got more than they could burn off in a year of constant raping, even in ncr.
kraskish:
--- Quote from: Michaelh139 on July 25, 2010, 11:59:25 pm ---I was just saying it doesn't matter if they get alot of free items because they got more than they could burn off in a year of constant raping, even in ncr.
--- End quote ---
Hm, well as Izual said caps could get multiplied and never enough of caps. Well if they would like to burn or risk items/caps in such way everyone who would beat them in caravan fight would benefit and game would benefit from more action in-game :p
anyuta:
--- Quote from: kraskish on July 26, 2010, 12:23:51 am ---Hm, well as Izual said caps could get multiplied and never enough of caps. Well if they would like to burn or risk items/caps in such way everyone who would beat them in caravan fight would benefit and game would benefit from more action in-game :p
--- End quote ---
minimum half of the player can not, cause there not high equipped drug users or in a big PVP or well organisazed gang.
Otherwise i like the idea, except multiplying. I see allready more traffic at night then on highway to hell :P. YEs you need a reason for caravan travelling but this is a very very bad one and one who dont come form the game itself, its just "magic".Hmh in reality there is no reason for doing caravan trading or trading for players between cities at all. i see the picture before me, you make a long caravan ride,, gettin at ncr and got bombed by the jerks there, youre hole stuff is gone and we have another thread full with complaints here. No no, you need real reason, and with this system only transport from faction base A to faction base b or to geting magically an half Brotherhood armor out of the caravan brahmins ass :P. Some suggestions:
-- restrict the seize of caravans to 2-3 brahmin cars with maximum 10-15 people and some npc
-- make it slow, very slow and not depening on outdoorskill
--Let the attacker see wiht high outdoorskill what expecting him inside the caravan, so you can avoid another sort of caravan traps with some powerbuilds who travel around and mix up mid skill wannaberaiders :P. also for allied gangs etc, would be nice ;)maybe single trader can also avoid encs with his outdoorskill-> more humans on caravan, more decectable it should be.
--no multiplying but safe cities to trade for the long travelled merchants. maybe VC, boneyard, NCR,San fran. Maybe we got not enough players for this free-willl-trade system, dont know. you also can make only good secured market place in the cities and let the rest on the prestep of civilization.make some oasis maybe :P , and let cities make some sort of specific good they need and paying good prices for it. Maybe NCR need lots of munition for their growing army, san fran of medical suplies fortheir high radiation of the sunken chinsese submarine, VC need technical stuff to keep their city going. Yeah there will be abuse, but everything need some stimulation :P. Just let them buy stuff from caravans maybe a specials trader npc
--make it usable for stand alone player. let them hire human or npcs mercs to defend their stuff. for the human Mercs, make it also possible that they can be hired by NPC carvans, whos goin from city a to b , and cut the rest of the caravan encounters. reward should be caps, or if you making 20 rides with the same caravan the daughter (or son :P) of the merchant chief and a solar enchancer :D
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