Other > Suggestions
Log in Screen Character cooldown timer.
John Hancock:
--- Quote from: Enzo on August 03, 2010, 06:49:32 pm ---why? you want to have fighting powerbuild? ok have it, but deal with consequences like you cant do anything other... you want to learn more things? ok you can, but deal with it, that you can do more things, but not perfectly...
--- End quote ---
There's simply not enough stuff to do in this game with just a single character, in my opinion. People need variety. Part of the point of the original games was playing through many times to try different characters and strategies. That's what the original games were designed for, and FOnline uses basically the same items and skill system from the original games.
You're even MORE limited in FOnline, since most skills need to be pumped up to at least 150% to be useful at all. You could have a bunch of 100% skills in the original games and do PLENTY of stuff without failing all the time. Case in point: Repair; apparently if it's not 180%+, you're better off not even trying to use it (and that's with a Super Toolkit). Same goes for weapon skills. In the originals, 90%-100% was fine through most of the game, 120%-140% were fine at endgame.
Perhaps if PvE gets dungeons and explorable areas (rather than watching a red dot walk in circles on the map), and if gathering and crafting are expanded and made more complex, then you can limit people to just one character. As it is, gathering, crafting and PvE are fairly simple and limited — which is fine, I think the devs have done an excellent job making basically an online version of a single-player game, but it needs expanding.
In short, this game is mad fun, but only if you get to experience all it has to offer... unless it's expanded in the future.
Enzo:
--- Quote from: John Hancock on August 03, 2010, 07:24:20 pm ---There's simply not enough stuff to do in this game with just a single character, in my opinion. People need variety. Part of the point of the original games was playing through many times to try different characters and strategies. That's what the original games were designed for, and FOnline uses basically the same items and skill system from the original games.
You're even MORE limited in FOnline, since most skills need to be pumped up to at least 150% to be useful at all. You could have a bunch of 100% skills in the original games and do PLENTY of stuff without failing all the time. Case in point: Repair; apparently if it's not 180%+, you're better off not even trying to use it (and that's with a Super Toolkit). Same goes for weapon skills. In the originals, 90%-100% was fine through most of the game, 120%-140% were fine at endgame.
Perhaps if PvE gets dungeons and explorable areas (rather than watching a red dot walk in circles on the map), and if gathering and crafting are expanded and made more complex, then you can limit people to just one character. As it is, gathering, crafting and PvE are fairly simple and limited — which is fine, I think the devs have done an excellent job making basically an online version of a single-player game, but it needs expanding.
In short, this game is mad fun, but only if you get to experience all it has to offer... unless it's expanded in the future.
--- End quote ---
but man... do we both speak english? It is completely what I was saying in my post... this game right now is supporting mainly (/only) PvP... yes, you can play other way (trader, crafter), but all the time you will be raped by fighting chars (PKs)... for my experience of the game (about two months) there are many PvP events, but where are some others? And yes, you can organize your own events, and I am trying to do this, I was even giving quests to some new players to get caps faster than shoveling or carrying crates... but for whole experience I remember just one non-PvP event, which was Battle of the Scribes... (when I dont count Izuals riddles)
So it just depends on the way the game should go... if it remains PvP only, then you are right... if there will be more non-PvP-doable content, then your argument is invalid ;)
John Hancock:
--- Quote from: Enzo on August 03, 2010, 08:34:20 pm ---but man... do we both speak english?
--- End quote ---
I'm quite sure I do. How 'bout you? :P
Anyway, I knew perfectly well that we both agreed on certain points when I created my post. However, either way, my argument isn't invalid: In the game as it stands, you can't reasonably limit people to one character (or even two) unless you allow them to do more things with that character, and also tweak their stats if they screw up.
If the game is expanded substantially, as both you and I have touched upon... then yes, one character might be viable with the current strict system of character creation/advancement.
kraskish:
--- Quote from: Michaelh139 on August 03, 2010, 06:54:16 pm ---You people do realize when it says 10 minutes its actually 3 ::).
--- End quote ---
Its changed at some moment for me and actually takes full 10 mins no matter what :-\
Michaelh139:
--- Quote from: kraskish on August 03, 2010, 09:56:54 pm ---Its changed at some moment for me and actually takes full 10 mins no matter what :-\
--- End quote ---
Don't log off in public...
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