Other > Suggestions
Log in Screen Character cooldown timer.
Baptiste:
The thread is totally derailed I see... but going along with it:
I recognise the FOnline community wants a hard MMO with consequences to every choice you make - that's fine and I am enjoying it as an interesting change from other MMOs where there is no real danger to your character(s) progress and you can't really go wrong.
But, you would have to be insane to limit to one character, especially, as has been pointed out, due to the demanding requirements for specialisation in FOnline. If there are 6 different character types and I can only have one - I am only able to appreciate 1/6th of the game. If I have put four months of playtime into a character there is no way I am going to delete him just so I can start again. The result is a player will get bored much quicker because they have explored all they can with their particular character - then they move to another game and you have lost a subscription. Why not keep these people playing, giving to the community, continuing to pay a subscription fee? Let players play the whole game.
It's the same as buying house with an incredible panoramic view, but you only ever look out the window in one corner.
Realistically you can either have one character that can do a great many things, access the PvE and the PvP. Or you can allow alts. There isn't a third option.
Enzo:
--- Quote from: Baptiste on August 04, 2010, 11:31:05 pm ---The thread is totally derailed I see... but going along with it:
I recognise the FOnline community wants a hard MMO with consequences to every choice you make - that's fine and I am enjoying it as an interesting change from other MMOs where there is no real danger to your character(s) progress and you can't really go wrong.
But, you would have to be insane to limit to one character, especially, as has been pointed out, due to the demanding requirements for specialisation in FOnline. If there are 6 different character types and I can only have one - I am only able to appreciate 1/6th of the game. If I have put four months of playtime into a character there is no way I am going to delete him just so I can start again. The result is a player will get bored much quicker because they have explored all they can with their particular character - then they move to another game and you have lost a subscription. Why not keep these people playing, giving to the community, continuing to pay a subscription fee? Let players play the whole game.
It's the same as buying house with an incredible panoramic view, but you only ever look out the window in one corner.
Realistically you can either have one character that can do a great many things, access the PvE and the PvP. Or you can allow alts. There isn't a third option.
--- End quote ---
maybe you didnt notice, but Fonline is free... there are no subscription fees...
John Hancock:
--- Quote from: Enzo on August 04, 2010, 11:52:59 pm ---maybe you didnt notice, but Fonline is free... there are no subscription fees...
--- End quote ---
That's true, but people do donate voluntarily to cover the server fees, and the game needs to retain a decent-sized player base to remain healthy in any case.
I think both sides in this argument have good points. I too would be interested in one character per player, and I agree that having fewer lame-O builds like suicide bombers and naked pickpockets would be an excellent result of that (I'm really new, so I haven't seen the full extent of these myself, but I can imagine).
On the other hand, I'm not budging from my own side of the argument, which is that something's gotta give if we ever want people limited to just one character each. 2238 is a major accomplishment, with a huge player base and active forums for what it is, but it simply doesn't have enough going for it just yet (in each individual area) to limit people to one character. They'll get bored or frustrated and leave.
Baptiste:
As JH pointed out, people are paying for this, if not everybody. The people who are developing, testing, updating the wiki etc are paying with their time too.
Enzo, I am assuming you take the game seriously and if it were possible, would improve the game and increase the manpower behind its development, then you would pay a subscription fee - without some financial support the game will stay a permanent beta with a lack of content and huge list of things people would like to have change. You don't need to be awkward and sarcastic just because it is the internet.
smoothjesus:
--- Quote from: Baptiste on August 04, 2010, 11:31:05 pm ---But, you would have to be insane to limit to one character, especially, as has been pointed out, due to the demanding requirements for specialisation in FOnline. If there are 6 different character types and I can only have one - I am only able to appreciate 1/6th of the game. If I have put four months of playtime into a character there is no way I am going to delete him just so I can start again.
--- End quote ---
meh, just putting ideas out there. I know other online games have instant bans if you interact with another account on the same IP as yours, and they're flourishing. Maybe that would be better. Maybe items and cash placed on the ground by a certain IP address are invisible to people with the same IP as you? You could still barter with your flatmates, but you couldn't dump a stash for your own alt. Anything to make it more difficult to abuse the whole alternate account set up.
edit: after testing i mean, if it ever ends. Like i originally said, multiple accounts are good for testing a beta.
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