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Poll

Do you agree with this idea

Yes - i am member of active pvp gang
- 14 (48.3%)
No - i am member of active pvp gang
- 4 (13.8%)
Yes - i am not member of active pvp gang
- 7 (24.1%)
No - i am not member of active pvp gang
- 4 (13.8%)

Total Members Voted: 29


Pages: [1]

Author Topic: Modoc war zone  (Read 2356 times)

Lordus

  • So long and THANKS for all the fish!
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Modoc war zone
« on: August 04, 2010, 01:44:45 am »

 Town control has 2 purposes:

 1) bring money and some stuff to town controling gang but main reason is
 2) organize (by players) pvp action among two or more gangs

 N.1 purpose is fine i think, but can be balanced, but n.2 is fail.

 Fonline open beta test is 1 year from the start and if the result of balancing and developing pvp process is one or sometimes two fights in more than hour, it is FAIL. /and there are 50+ or 70+  players ready to fight/Wait,  i log my char at night hours just because 2 fights in one hour? Am i wrong?

 15 minutes regroup + 25 TC cooldown + 5 minutes fight (sometimes only 5 seconds) + 15 minutes bad addict (jet bad addict, psycho and buffout is longer) + another 25 minutes of TC cooldown waiting and enemy sometimes does not come.. = 85 minutes for 2 TC fights. (sometimes less, sometimes only one fight instead of 2).

 So are we, multi pvp players masochist?

 There will be some changes in TC, but we dont know when and we dont know if this will solve that problem.

 Why changes now?

 * TC is boring
 * TC consumes a lot of time
 * TC result (fight or not) is very unpredictable (wait 25 minutes somewhere and no fight then)
 * TC is not for small or not good enough equiped gangs or single players
 * TC disable "normal" pvp in cites, because you risk engaging militia by coincidence or by controler gang members marking
 * TC fights are very static (almost waiting in one place)
 * Small gangs should join multi pvp too
 * Drugs are killing pvp
 * We want change NOW
* This change should not be hard to make, nothing new is needed to add, everything was here before

 So i am suggesting: Make from Modoc city warzone.

 * Remove Modoc from town control cities
 * Also remove militia (of course)
 * Respawn point near Modoc will grant you 100 percent chance of resurection, if you die in Modoc city
 * Disable town preview???

Why Modoc?

 * Modoc has PvP tradition.
 * In first 2 eras, there was respawn point near and players were back in fight soon. This could be advantage for non junkies char (hurray, hurray) against junkies powerbuilds and saves time, of course
 * In TC, Modoc is the last city what somebody wants to control, because of charisma needed to capture, because of non atractive stuff in city box.
 * Both snipers and bursters can use their advantage in this city
 * It is large city
 * It is in the middle of PvP gang bases on the world map
 * There is place for making drugs => drugs are mainly for multi PvP players => another reason for fights there
 * There is not any major quest
 * There is not NPC for obtaining profession you cant get at an other place
 * Others cities will not be removed from current TC system
 * Modoc warzone will attract PK
 --------> Modoc warzone will not be problem for "regular players"

 Most of us are bored of current PvP. So, do you agree with this idea and or not and why not?
« Last Edit: August 04, 2010, 02:05:54 am by Lordus »
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So long and THANKS for all the fish!

Wichura

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Re: Modoc war zone
« Reply #1 on: August 04, 2010, 09:11:41 am »

It's good to see you here again, I liked your ideas for improving this game. And no, I'm not kidding here.
* There is place for making drugs => drugs are mainly for multi PvP players => another reason for fights there
You can make drugs and sell them to PvP players while being a pacifist medic for example, my friend.
--------> Modoc warzone will not be problem for "regular players"
+1
The one and only reason I'm visiting Modoc now is making meat jerky. Also one or two quests there aren't necessary to play.
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Nie biegaj za stadem.

Re: Modoc war zone
« Reply #2 on: August 04, 2010, 09:30:48 am »

I haven't been in TC battles, so I can't say much about your Modoc suggestions.
The rest is based upon reasoning, not on knowledge about TC.

* TC result (fight or not) is very unpredictable (wait 25 minutes somewhere and no fight then)

Perhaps this can be avoided by always having militia in those towns and by shortening the battle time.
When you go there for TC, you have to bring caps up front to buy militia from the town leader.
You fight militia and perhaps other players if they show up.
Beating militia could take some time of the timer, for instance 1 minute per dead militia with a max. of something like 5 minutes total.
When done, the money paid is used for buying militia.
Downside would be there could be camping around the town leader.

* TC is not for small or not good enough equiped gangs or single players
 * Small gangs should join multi pvp too

This will boost TC.
There are currently plenty of people not in factions or in small factions who want to do TC.
They don't because of their team being to small, etc.

TC should still be for teams and not for single players.
It makes no sense trying to take a town on your own.

Your suggestions can at least partly be combined with Simms' suggestion.
« Last Edit: August 04, 2010, 09:33:05 am by HertogJan »
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LagMaster

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Re: Modoc war zone
« Reply #3 on: August 04, 2010, 11:07:45 am »

best ideea eva!!!!!!!!!!
+1
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Re: Modoc war zone
« Reply #4 on: August 04, 2010, 12:03:57 pm »

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"War. War never changes"

maszrum

  • Soldiers of Thunderstorm
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Re: Modoc war zone
« Reply #5 on: August 04, 2010, 12:23:14 pm »

Quote
* We want change NOW

good luck with that.
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Re: Modoc war zone
« Reply #6 on: August 04, 2010, 12:46:57 pm »

+12321

Yes.. Modoc is best warzone city.. ! :D
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kraskish

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Re: Modoc war zone
« Reply #7 on: August 04, 2010, 02:37:00 pm »

This is a very neat idea. Congrats. Hope someone would comment on that from the crew :p
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Solar

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Re: Modoc war zone
« Reply #8 on: August 04, 2010, 02:44:07 pm »

Quote
* Remove Modoc from town control cities
 * Also remove militia (of course)
 * Respawn point near Modoc will grant you 100 percent chance of resurection, if you die in Modoc city
 * Disable town preview???

I was thinking perhaps Modoc should be removed from the TC list, so that it could become the centre of the Brahmin industry. The effect would be the same as what is suggested (except that people would be drawn to Modoc to try and sell their cattle)

I really dislike the random respawn places, instead of just fixing it for Modoc I can see something more akin to fixing this silly feature.


Overall result would be similar though.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Modoc war zone
« Reply #9 on: August 05, 2010, 02:10:43 pm »

Man, I always wanted Modoc to be what it was in F2. Just a sleepy farming town. I can't reconcile the thought of Balthas looking for his son in the midst of combat armour junkies with miniguns.

Why does it always have to be a town, rather than a dedicated Capturable Map - maybe even one that's actually been designed for PvP? Besides the fact nobody's made these maps.
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Ghosthack

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Re: Modoc war zone
« Reply #10 on: August 05, 2010, 02:53:43 pm »

Why does it always have to be a town, rather than a dedicated Capturable Map - maybe even one that's actually been designed for PvP? Besides the fact nobody's made these maps.

As has been said numorous times, an alternative to TC is in the works and will reduce the PVP traffic to current TC towns. You'll see this domination mode in a not too distant future, that's all that can be said for now.
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Re: Modoc war zone
« Reply #11 on: August 05, 2010, 03:14:07 pm »

Well if you think that's going to stop me making the same posts over and over again, you sir have not met Mr. Badger.

It must have washed over me the first time. Is this system going to coincide with the next wipe?
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Ghosthack

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Re: Modoc war zone
« Reply #12 on: August 05, 2010, 05:28:24 pm »

It must have washed over me the first time. Is this system going to coincide with the next wipe?

Yes, if the sky doesn't fall down and kill us before then :)
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