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Author Topic: Questions and Answers #3  (Read 132075 times)

runboy93

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Re: Questions and Answers #3
« Reply #240 on: September 16, 2010, 08:41:11 pm »

What time is increased caps in a bank account?
RL day i think.

Michaelh139

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Re: Questions and Answers #3
« Reply #241 on: September 17, 2010, 03:42:15 am »

What are the prime locations for a "Gasstation Camp" to spawn?
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Cultist

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Re: Questions and Answers #3
« Reply #242 on: September 17, 2010, 04:06:01 am »

Are there any negative effects to using mk2 flamer fuel in a flamer or reg fuel in an improved flamer? Had a brand new improved flamer explode with 130% skill using reg fuel.
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I'm the second coming, the Anti-Christ, the final conflict
Who got nuclear weapons and a suicidal doctrine?
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runboy93

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Re: Questions and Answers #3
« Reply #243 on: September 17, 2010, 08:52:46 am »

What are the prime locations for a "Gasstation Camp" to spawn?
Near Redding.
Re: Questions and Answers #3
« Reply #244 on: September 17, 2010, 10:43:44 am »

Do hotel rooms work like tents?
Meaning if I take another free one at a more preferred location, I lose the first 1 with everything in it?
Or can't I take a new one?
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Alvarez

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Re: Questions and Answers #3
« Reply #245 on: September 17, 2010, 01:15:07 pm »

Does Jet addiction vanish now after 20 game days? (3-5 real days)
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Re: Questions and Answers #3
« Reply #246 on: September 17, 2010, 01:22:25 pm »

Are there any negative effects to using mk2 flamer fuel in a flamer or reg fuel in an improved flamer? Had a brand new improved flamer explode with 130% skill using reg fuel.
As far as I have noticed there are none. But perhaps you have luck 1, someone around have trait jinxed, the improved flamer was too much deteriorated (or crafted from already broken flamer) or you just passed chance one in a billion.

And I have question as well. About this improved flamer: What does perk flameboy do? It is not listed on wiki with other weapon perks.
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gordulan

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Re: Questions and Answers #3
« Reply #247 on: September 17, 2010, 01:34:36 pm »

it makes it more likely that the death-by-charring animation plays, so nothing good or bad really, pretty much nothing...
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Solar

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Re: Questions and Answers #3
« Reply #248 on: September 17, 2010, 01:37:48 pm »

Does Jet addiction vanish now after 20 game days? (3-5 real days)

It should still be permanent.

@ gord's Avatar, where's your basing?! :P
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Alvarez

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Re: Questions and Answers #3
« Reply #249 on: September 17, 2010, 04:46:11 pm »

It should still be permanent.

Thanks for the answer. I haven't said nothing.
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Cultist

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Re: Questions and Answers #3
« Reply #250 on: September 17, 2010, 06:02:42 pm »

As far as I have noticed there are none. But perhaps you have luck 1, someone around have trait jinxed, the improved flamer was too much deteriorated (or crafted from already broken flamer) or you just passed chance one in a billion.

And I have question as well. About this improved flamer: What does perk flameboy do? It is not listed on wiki with other weapon perks.

No jinxed, it was made from a 0 det flamer and was a 0 det improved flamer and there was no jinxed chars and my luck is 6. Flameboy just changes which animations are used when you kill.
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The pervert, the pathological, the prophet
I'm the second coming, the Anti-Christ, the final conflict
Who got nuclear weapons and a suicidal doctrine?
The cult leader, and I'll never stop until I got you locked in
Re: Questions and Answers #3
« Reply #251 on: September 17, 2010, 10:52:38 pm »

HOW do i Enter to a mine? what do i need to enter to ncr mine? i was over the mine and pressing Town/World is not working for me what do i have to do to enter in ncr mine?
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Re: Questions and Answers #3
« Reply #252 on: September 17, 2010, 10:54:12 pm »

HOW do i Enter to a mine? what do i need to enter to ncr mine? i was over the mine and pressing Town/World is not working for me what do i have to do to enter in ncr mine?
Click on green triangle on map...
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Re: Questions and Answers #3
« Reply #253 on: September 18, 2010, 03:27:43 am »

K I went through the car sections and what not and couldn't verify anything.

I want some general wipe-accurate (since things were obviously changed) info on cars.

If you park one, can anyone see it on the map now?
If you run out of gas, can anyone see it on the map now?

Does a car replace your outdoor skill? If so, how much does a car have?
Does a car take a follower/mercenary slot?
Other than slots (seats) and maximum fuel capacity what is the difference between each car? What is so good about the Highwayman that makes it cost that much more than a Hummer?

Can you get back in a car and drive off in an encounter?
If you get in an encounter and accidentally leave the encounter via exit grid can you go back and get your car??

Sorry to bombard whomever wants to answer,
Thanks for the answers and time.
-Kain
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Michaelh139

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Re: Questions and Answers #3
« Reply #254 on: September 18, 2010, 04:04:17 am »

K I went through the car sections and what not and couldn't verify anything.

I want some general wipe-accurate (since things were obviously changed) info on cars.

If you park one, can anyone see it on the map now?
If you run out of gas, can anyone see it on the map now?

Does a car replace your outdoor skill? If so, how much does a car have?
Does a car take a follower/mercenary slot?
Other than slots (seats) and maximum fuel capacity what is the difference between each car? What is so good about the Highwayman that makes it cost that much more than a Hummer?

Can you get back in a car and drive off in an encounter?
If you get in an encounter and accidentally leave the encounter via exit grid can you go back and get your car??

Sorry to bombard whomever wants to answer,
Thanks for the answers and time.
-Kain
no
no
Yes, the formula is [you will be forced into 5% out of 95% encounters]
No
Some are faster and have a bigger trunk.
If someone else hasnt yes.
If someone else hans't already yes....
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
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