In my case I have Finesse/One-Hander and Perception of 6. I intend to use the .223 pistol as my main weapon. Any idea how much I need to invest in Small Guns to allow for good targetted shots at 25-30y range?Also, is there any good reason to push my Repair past 120% (for SmallGunsProf3) up to about 150%? Or are my points better spent elsewhere? I might need those points for Small Guns depending on the answer anyway..
I have a quick question about tents. The time stated for one to remain before disappearing is four weeks, but I'm curious if it means four weeks outside the game or in the game?
outside.
Do the mines that are available for purchase contain HQ ore/minerals?
specially since the .44 magnum JHP ammo is bugged when critting in the eyes, and the head, and any limbs asides the chest, even if you by any chance get an armour bypass critical it'll still do 0 damage, never got it, it is -80% damage, therefore, the critter has some form of magical ward on his eyes because torso hits and crits do normal damage, more or less, about 33% less than without finesse, so apparently, the small guns JHP ammo +DR doesn't count if you have finesse when doing torso shots...
In the Q&A #2 thread, several people stated that they do (as of 2-3 months ago), but apparently the HQ deposits are a bit tricky to locate within the mine map.
I'm embarrassed to ask this question, since I've been playing Fallout for 13 years, but it may be different in FOnline anyway: Can I save my Lv. 3 perk and use it once I hit level 5 (but before 6)? Or does it need to be used before I hit level 4?I ask because Survivalist would actually be useful if I could activate it with Outdoorsman already over 100%.
tight, thanks. Can slaves mine HQ minerals/ore? I feel like this is a stupid question but I need to be totally sure.
APPARENTLY, they can only "accidentaly" mine hq ore and minerals at the gecko mine where there is normal and hq.