fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • June 17, 2024, 09:27:08 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Idea about slaves  (Read 3034 times)

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Idea about slaves
« Reply #15 on: July 28, 2010, 05:39:48 pm »

Actually, the only thing I can think of is making slave-based shops.

Youd put the slave in some guarded town and tell him to sell your items (for caps) or barter (there would be a line what do you accept: ammo/armor/guns/misc and only the things you want would be accepted)

I dont know if this is a good idea as it would spawn a hell of barter NPCs hehe
but if the slave get's suicide bommed?
Logged

gordulan

  • General Animosity
  • Offline
Re: Idea about slaves
« Reply #16 on: July 28, 2010, 07:10:25 pm »

then it's your problem for putting him there
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Idea about slaves
« Reply #17 on: July 29, 2010, 01:13:02 am »

they could be guarded by a merc but of course this is a LONG future  ;D Id like to see player based shops and your mercs/slaves to protect from stealing on you  :-\
Logged
Chars: Perforator, Penetrator Leaderator

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Idea about slaves
« Reply #18 on: July 29, 2010, 01:54:10 am »

they could be guarded by a merc but of course this is a LONG future  ;D Id like to see player based shops and your mercs/slaves to protect from stealing on you  :-\
Sadly, this will never be the case   :'(.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Pages: 1 [2]
 

Page created in 0.098 seconds with 22 queries.