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Author Topic: Sidekicks, Once Again  (Read 5002 times)

kraskish

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Re: Sidekicks, Once Again
« Reply #15 on: July 27, 2010, 12:31:41 pm »

well, they're there to support you in the first place, I don't really see them running about in TC, it's already unbalanced enough with them gangs having impenetrable shacks of doom and destruction, and I'd hate to have the rogues suddenly double their numbers for TC, al they'd be used for in TC would be Meat shields vs. minigunners.

one  more update coming up, I'm totally ddicated to this cause, even more than to having power armour being obtainable through being a ranked member of BOS

i know thats not the intent, but its abusable (if it would be impossible to forbid to bring your sidekick to TC). Waiting for another update *g*
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gordulan

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Re: Sidekicks, Once Again
« Reply #16 on: July 27, 2010, 12:36:41 pm »

but your sidekick would leave you, with everythignhe has, and never return, and you won't be eligible for a new one, he'll only defend you if you don't get shot first, and they will not shootunless shot themselves, they only thing they target are NPCs that you target, targeting you, or targeting him. In the reverse order, he's a human being, looking out for himself first instead of sacrificing his ass so you can live for 3 minutes longer.
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kraskish

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Re: Sidekicks, Once Again
« Reply #17 on: July 27, 2010, 12:44:25 pm »

but your sidekick would leave you, with everythignhe has, and never return, and you won't be eligible for a new one, he'll only defend you if you don't get shot first, and they will not shootunless shot themselves, they only thing they target are NPCs that you target, targeting you, or targeting him. In the reverse order, he's a human being, looking out for himself first instead of sacrificing his ass so you can live for 3 minutes longer.

yes I know if you hit someone yes - he would go away, but what if that person having a sidekick would join or even some faction would create alts to use them with the sidekicks when they're defending a town. They would simply wait for someone to initiate the fight, unless you mean sidekicks would leave when entering the TC... thats ok
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gordulan

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Re: Sidekicks, Once Again
« Reply #18 on: July 27, 2010, 12:50:25 pm »

they would become "frozen" during the time TC can be initiated when entering the town, that sunds better, don't it?
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kraskish

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Re: Sidekicks, Once Again
« Reply #19 on: July 27, 2010, 01:00:15 pm »

they would become "frozen" during the time TC can be initiated when entering the town, that sunds better, don't it?

What do you mean? Ok lets say you and your sidekick travel through the worldmap and are at the city where the TC is held. In this moment you cant enter or you enter without your sidekick (losing him or returning to your tent?) I dont think hed approve this fight so he would just leave you right?
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gordulan

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Re: Sidekicks, Once Again
« Reply #20 on: July 27, 2010, 01:04:50 pm »

he simply walks there like a dumbass, or goes into zombie mode, his combat AI is removed for the duration of the time when the TC time is on, doesn't matter if there is nobody else is there, he ain't gonna help you fight while the time for TC is on. not the timer, but while the windowof opportunity to get TC is on, and if the timer is on.
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Solar

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Re: Sidekicks, Once Again
« Reply #21 on: July 27, 2010, 01:24:32 pm »

Certan aspects of this I can see happening. Not strictly as a pure "Sidekick" but as part of the merc system, sure.

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AgentKotleta

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Re: Sidekicks, Once Again
« Reply #22 on: July 27, 2010, 02:06:20 pm »

my suggestion is to make such sidekick as an alternative to merks for cha builds
For example depending on your cha you can choose to hire few mercs(which are expensive, can't lvl up and dumb) or to take a sidekick support (which lvl up with you, can be respawned in bar for low cost, can wear undetoriatable n unlootable armour, but ofcourse lootable and a single one).

if u have 5cha u can take a dog for example
if 7 smg burster                                                ->>> this part is for devs to choose
if 10 sg sniper

without any aditional mercs availible tho

i think it would be nice alternative choise

such a sidekick for 1cha chars is nonsence
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gordulan

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Re: Sidekicks, Once Again
« Reply #23 on: July 27, 2010, 03:02:56 pm »

my suggestion is to make such sidekick as an alternative to merks for cha builds
For example depending on your cha you can choose to hire few mercs(which are expensive, can't lvl up and dumb) or to take a sidekick support (which lvl up with you, can be respawned in bar for low cost, can wear undetoriatable n unlootable armour, but ofcourse lootable and a single one).

...

i think it would be nice alternative choise


I'm not even gonna tell you ow wrong you are, 1 charisma characters ought to get some love as well, especially those who want more out of the game than shooting other players, i mean, really, what the hell, you even read the whole suggestion, and understand it, all you got hung up on was 1 charisma and respawn, you didn't even bother about reading the higher charisma letting them have more levels, not all 1 charisma character build are piloted by assholes, you know... the mercs will still be used in TC, because 2 mercs are better than 1 sidekick according to your change, it is just stupid to introduce something like the item you just went with, since, i'd rather get 5 dumb mercenaries than 1 smart sidekick when I can give em the sam weapons, +I can get 5 biggunners who will rape the living shit out of everything in their effective range... fuck man...

such a sidekick for 1cha chars is nonsence

I warn you, I'm gonna go personal soon.
« Last Edit: July 27, 2010, 03:15:05 pm by gordulan »
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Izual

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Re: Sidekicks, Once Again
« Reply #24 on: July 27, 2010, 03:14:50 pm »

He's right. Followers for 1CH players ? It IS nonsense.
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kraskish

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Re: Sidekicks, Once Again
« Reply #25 on: July 27, 2010, 04:03:57 pm »

He's right. Followers for 1CH players ? It IS nonsense.

MMO with enforced PvP. No punishment for being bad (except guarded towns), no reward for being good (being guarded sometimes by guards - wow). This is nonsense.

In most MMOs you can choose PvP servers or areas where to fight PvP, this being a side bonus for the gameplay while in Fonline this is the main (not only, there are quests if anyone bothers to do them) focus. You cant evade it while playing casually like crafting, boom in one second youre dead, waiting for respawn. No punishment for being bad (no karma system except volunatily namecolorizing, which doesnt punish a player for killing except when youre in a faction/alliance. And even then you have no reward for killing the bad, hes just red.

1CH or 3CH doesnt really matter, the idea is not to create some superhuman follower (hence low CH req), just a reward for being good and playing game differently as opposed to TC, unless you only see 1 way of playing fonline. TC was made for PvP players - good - arenas and such are made in most MMOS, what was done for RPs? Ok quests, but guess what, while doing them in unguarded towns like Reno you probably die a couple of times (generally speaking) This would be some solution to play fonline differently. Less griefing way
« Last Edit: July 27, 2010, 04:21:41 pm by kraskish »
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gordulan

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Re: Sidekicks, Once Again
« Reply #26 on: July 27, 2010, 04:16:47 pm »

just check raynor's black market, how do you think he got the two briefcases? Alting? Nope, he killed two guys who wanted to do that quest, this way your quest items would be perfectly safe, which is as I noticed just now another pro.
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AgentKotleta

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Re: Sidekicks, Once Again
« Reply #27 on: July 27, 2010, 04:40:39 pm »

Quote
I'm not even gonna tell you ow wrong you are, 1 charisma characters ought to get some love as well, especially those who want more out of the game than shooting other players
those who want more out of the game than shooting other players shouldn't create 1ch characters cos 1ch chars dont deserve any luv. If u want love, just create high cha char n get happy.

Quote
what the hell, you even read the whole suggestion, and understand it, all you got hung up on was 1 charisma and respawn, you didn't even bother about reading the higher charisma letting them have more levels, not all 1 charisma character build are piloted by assholes, you know...


i've read all the suggestions but lvl restriction penalty isnt enough penalty. the main question is not in lvl of ur sidekick but in number of guns you can get. For 1ch char 1gun is enough.

Quote
the mercs will still be used in TC, because 2 mercs are better than 1 sidekick according to your change, it is just stupid to introduce something like the item you just went with, since, i'd rather get 5 dumb mercenaries than 1 smart sidekick when I can give em the sam weapons, +I can get 5 biggunners who will rape the living shit out of everything in their effective range...

ur right, mercs still will be used in TC cos 5 bazookas own, BUT each such merk cost round 15k caps, cant lvlup n get respawned and if Jovanka's idea from the neghbour topick will pass(topick s called Different merc types having different CH requirements), this thing can be easilly balanced.

Quote
In most MMOs you can choose PvP servers or areas where to fight PvP, this being a side bonus for the gameplay while in Fonline this is the main (not only, there are quests if anyone bothers to do them) focus. You cant evade it while playing casually like crafting, boom in one second youre dead, waiting for respawn. No punishment for being bad (no karma system except volunatily namecolorizing, which doesnt punish a player for killing except when youre in a faction/alliance

well i really believe that most online of Fonline are those who are tired of such dull n casual MMORPGs. (actually after a while there s nothing too complicated in Fonline too exept full drop which makes the biggest fun)
If u wanna be good try to be gentle in NCR n get into some anti-PK guild.

PS: sorry 4 my english
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gordulan

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Re: Sidekicks, Once Again
« Reply #28 on: July 27, 2010, 04:46:37 pm »

the entire point is the risk/reward system.

good:  heroic risk / minimal to none reward
evil:  moderate risk / moderate to overpowering reward

The guy who shoots first always wins while the peaceful man suffers.
(just made up that saying, but it's pretty much what FOnline is al about right now...)

my thought is that on top of your mercs, which any faction can afford you can have a walking buddy, not a bloody supersoldier, I can even give you the stats I've planned for the average one, just gotta find the paper, shit, it's in my office, out of town, I'll fetch it tomorrow...
« Last Edit: July 27, 2010, 05:03:44 pm by gordulan »
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kraskish

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Re: Sidekicks, Once Again
« Reply #29 on: July 27, 2010, 04:58:44 pm »

those who want more out of the game than shooting other players shouldn't create 1ch characters cos 1ch chars dont deserve any luv. If u want love, just create high cha char n get happy.

I think thats already implemented and this is not another merc suggestion :/. Please read it through once again
 
i've read all the suggestions but lvl restriction penalty isnt enough penalty. the main question is not in lvl of ur sidekick but in number of guns you can get. For 1ch char 1gun is enough.

Well this needs to be balanced but what are you saying 5 levels is nothing? 30-35 HP and +% weapon use skill? Well then sidekick option is not for you :P

ur right, mercs still will be used in TC cos 5 bazookas own, BUT each such merk cost round 15k caps, cant lvlup n get respawned and if Jovanka's idea from the neghbour topick will pass(topick s called Different merc types having different CH requirements), this thing can be easilly balanced.

mercs are killing machines for TC. Sidekick is not for TC. Its anti PvP way of playing.

well i really believe that most online of Fonline are those who are tired of such dull n casual MMORPGs. (actually after a while there s nothing too complicated in Fonline too exept full drop which makes the biggest fun)
If u wanna be good try to be gentle in NCR n get into some anti-PK guild.

Well casual is mainstream. Fonline will always be some MMO in the shade. No big mass of players. But all this doesnt mean that the game should lose elements of mainstream games that actually bring people to fonline and PvPing is just one of the way to play the game and not only. More players = bigger fun for your PvP players too. This is something Fonline is really lacking - alternative to PvP - you can craft, but everyone needs to do that, you can do quests, but like above youll get raped sooner or later and your murderer wont suffer a bit. You just grief if you want to play Fonline differently. Different is not bad. Its a choice that everyone should have how to play and you could have similar bonus for that kind of playing as well.
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