Other > Suggestions

Player Aura System

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jonny rust:
I think if you have pissed enough people off your friends probably couldn't reverse your karma, however it is a loop hole and one that the system would have to live with.
after all your friends characters are people in this world and if they like you then that's X number of people who do like you.

however with this in mind the only way this system could work legitimately would be to put a cap on the number of times you can tag someone, otherwise it would get a bit rediculous


--- Quote from: smoothjesus on July 22, 2010, 06:10:49 am ---good idea, but if somebody didn't want negative PC karma they would get their friends and friends' alts to tag them as good.

It would work better if it was a 'player faction' that you lost reputation from if you stole from or initiated an attack on another player, unless it was a thief after a failed steal. Namecolorizer.txt could override the automatic name colours, so everyone in that still has the colours you gave them and every player not included in it gets a colour based on their PC faction reputation.

However I have no idea how you would increase reputation that way...

but you have a good idea

--- End quote ---

well thieves generally stay in one place long enough to be tagged, i have never had a problem doing that.

also PKer's eventually walk over to your body to collect the spoils at which point i have always been able to tag them

as for positive karma im sure people would be happy to receive it


--- Quote from: Michaelh139 on July 22, 2010, 06:30:45 am ---Loving this idea, but you and your friends would have to find the guy first to red tag him and if it isn't in a gaurded town you'd prolly have to kill him to keep him still enough to tag him anything so it would be an OK system but it would need work yes?

--- End quote ---

Gunduz:
Well, considering that there will have to be specific numbers, at least at the coding level, being flagged red could subtract 1 point from your karma/reputation, while being marked green could add half a point. While not completely foolproof, it would at least make it harder for friends and their alts to exploit this. Plus, it would make being a bad guy more negative to counteract the benefits of being a stone cold killer.

Also, maybe there could be an option after you get PK'd to set your killer as red in case you either couldn't see him or get to him in time to flag him. A text command or a dialogue box would both work for this.

Nice_Boat:
There's already a wonderful karma system among players. It's called NameColorizing.txt and "remembering who wronged you and who was nice". Seriously, the only reason karma systems and whatnot get implemented in games is because the AI is too stupid to react to the way player carries on.

Lexx:
We don't use karma, we only use reputation. Karma is there as some value, but it has no influence on anything.

Metal Avalon:

--- Quote from: Lexx on July 22, 2010, 10:33:41 am ---We don't use karma, we only use reputation. Karma is there as some value, but it has no influence on anything.

--- End quote ---

Karma could influence what factions you could get into in later versions of the game, like you need evil karma to get into raider factions and Lawful good (because they think they're doing good and follow it like a law) to get into enclave, while Chaotic Good for brotherhood, and so on. It could also effect the outcome of quest rewards and how town's treat you, even if it's something as minor as how people talk to you. The funnest games have many details that have no effect on anyone.

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