Other > Suggestions
Player Aura System
jonny rust:
the Karma system at the moment feels a little to one dimensional because while NPC's react to bad Karma PCs don't.
if someone is carrying around bad Karma I would like to know in the same way that NPC's know.
there for I suggest that it is possible to develop bad karma among Players;
every time someone marks you as evil it should incur a certain amount of bad karma among PC's
every time someone marks you as good it should gain you good Karma among PC's
it should be visible through and Aura;
as you start to slip further into the dark side your name will start to develop a red taint
getting darker and darker until it is full red and vice versa for good karma.
This way Karma (and marking people as good or evil) will have more of a universal importance and usefulness
and players will actually develop good or bad (or neutral) Karma among other players
smoothjesus:
good idea, but if somebody didn't want negative PC karma they would get their friends and friends' alts to tag them as good.
It would work better if it was a 'player faction' that you lost reputation from if you stole from or initiated an attack on another player, unless it was a thief after a failed steal. Namecolorizer.txt could override the automatic name colours, so everyone in that still has the colours you gave them and every player not included in it gets a colour based on their PC faction reputation.
However I have no idea how you would increase reputation that way...
but you have a good idea
Michaelh139:
Loving this idea, but you and your friends would have to find the guy first to red tag him and if it isn't in a gaurded town you'd prolly have to kill him to keep him still enough to tag him anything so it would be an OK system but it would need work yes?
Swinglinered:
But how would they know?
Michaelh139:
--- Quote from: Swinglinered on July 22, 2010, 06:49:21 am ---But how would they know?
--- End quote ---
What?
Elaborate, please :P.
Navigation
[0] Message Index
[#] Next page
Go to full version