Other > Suggestions

Player Aura System

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jonny rust:

--- Quote from: Lexx on July 22, 2010, 10:33:41 am ---We don't use karma, we only use reputation. Karma is there as some value, but it has no influence on anything.

--- End quote ---

that's exactly my point...


--- Quote from: Nice_Boat on July 22, 2010, 10:21:55 am ---There's already a wonderful karma system among players. It's called NameColorizing.txt and "remembering who wronged you and who was nice". Seriously, the only reason karma systems and whatnot get implemented in games is because the AI is too stupid to react to the way player carries on.

--- End quote ---

that's not a karma system, that's between you and the guy who wronged you. its a vendetta. sure if you kill him back it could be called Karma in a sense

Sius:
Karma or reputation or whatever it is is still badly executed ingame so it need some overhaul at first place. And as Boat said there is namecolorizing, which stands for your friend/foe list until it gets implemented right into the game. But for now it will have to be enough.

Anyway this would not work since the main idea is that players themselves would decide who is bad and who is good, but:
- when I PvP my enemies will mark me as bad, but in regular wasteland I'm not PK
- huge gangs have more members/alts = more votes to alter their karma to their liking
- people are not objective

Since FOnline does not have any natural friends or enemies (like Alliance and Horde in WoW), then everyone is potential enemy just like in Matrix. So get used to it, be smart, play smart, mark your enemies, share them with your friends and through this stay alive.

jonny rust:

--- Quote from: Sius on July 22, 2010, 12:23:01 pm ---Karma or reputation or whatever it is is still badly executed ingame so it need some overhaul at first place. And as Boat said there is namecolorizing, which stands for your friend/foe list until it gets implemented right into the game. But for now it will have to be enough.

Anyway this would not work since the main idea is that players themselves would decide who is bad and who is good, but:
- when I PvP my enemies will mark me as bad, but in regular wasteland I'm not PK
- huge gangs have more members/alts = more votes to alter their karma to their liking
- people are not objective

Since FOnline does not have any natural friends or enemies (like Alliance and Horde in WoW), then everyone is potential enemy just like in Matrix. So get used to it, be smart, play smart, mark your enemies, share them with your friends and through this stay alive.

--- End quote ---

perhaps the way around all of this is to have one global reputation which players can influence by tagging you if they are unaffiliated with any PC faction.

if you are affiliated then the rep/karma that you aflict someonewith will only be seen by your faction (the person becomes a faction friend or foe) but the rep does not extend beyond that faction

also I realise that how you feel about someone needs to be a personal decision to  large extent and when I mark someone as evil as far as I'm concerned they are evil and global reputation would no longer come into it. However Reputation and Karma has always been a core element in fallout and now that there are multiple people playing and interacting with each other in the fallout universe this element should not be cheapened or only partially incorporated.

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