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Author Topic: Farming-PvE  (Read 3639 times)

Heckler Spray

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Farming-PvE
« on: July 21, 2010, 02:32:07 am »

I must say that farming, or PvE if you prefer, used to be a lot more funny in the past than now, due to economy setting up...
Maybe we should "improve" it a little bit, without ruining the economic system.

For instance, why not putting few high tier stuff in some difficult random encounters ?

Examples :

People could gain 1 pulse pistol when they kill some enclave patrol.
They could gain 1 HK G11 when they defeat a big group of elronologists.
They could gain 1 turbo-plasma when they manage to kill a whole Brotherhood patrol.
They could gain 1 XLS when they kill a SF caravan.
Rhey could gain 1 Pancor when they blow a Vault City patrol.

We could also put some medium stuff like wakizashis for Yakuzas, supersledges for small Brotherhood Patrols,
223 pistols on ranger patrols, M60 on Hub patrols...

With the encounter system (one good encounter per hour), server would not be flooded by this kind of stuff, it would just bring more diversity. And those weapons are not that useful in PvP fights, so big gangs wouldn't farm them that much I guess.
In compensation, of course those weapons wouldn't be craftable, and some encounters like press gang, or mercenaries would have to be less money-making.


What do you think about that ?

Do you have any suggestion to make this aspect of FOnline more enjoyable ?
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Re: Farming-PvE
« Reply #1 on: July 21, 2010, 02:35:47 am »

Aiming a little lower, why not put low tier armour in encounters?
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Surf

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Re: Farming-PvE
« Reply #2 on: July 21, 2010, 02:36:10 am »

This would only lead to even more farming then now. It's easy for a decent gang to kill said caravans.
Introducing even more high end stuff widens the gap just more.

Michaelh139

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Re: Farming-PvE
« Reply #3 on: July 21, 2010, 02:43:16 am »

Honestly I think something like this MUST be implemented for PvE.  I mean, in pvp you never know what you'll find.  In PvE its the same god damn shit every single time, it gets really boring, even faster, so why not things that pretty much everyone can get but is still worth a good bit in their weight, such as CA (Deteriorated of course) But only one per VC encounter, a sniper rifle for each crazies or Gecko caravan encounter, etc etc...  Also it shouldn't be ultra rare to find but it shouldn't be enc CA, enc CA, enc CA, more like:  Enc nothing special, enc nothin special, enc CA, enc nothin special etc etc...
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Re: Farming-PvE
« Reply #4 on: July 21, 2010, 02:45:07 am »

A randomised drop system would make PvE more interesting, but encounters shouldn't be the source of any decent amount of gear or XP in an ideal world.
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Michaelh139

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Re: Farming-PvE
« Reply #5 on: July 21, 2010, 02:51:34 am »

A randomised drop system would make PvE more interesting, but encounters shouldn't be the source of any decent amount of gear or XP in an ideal world.
http://www.google.com/search?hl=en&rlz=1T4ADSA_enUS384US384&defl=en&q=define:ideal&sa=X&ei=l0NGTJurEIGClAeSxfGCBQ&ved=0CBYQkAE

Are you using the right word? :P

If so I guess thats your opinion, but I still stand by my modified version of his suggestion.
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Surf

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Re: Farming-PvE
« Reply #6 on: July 21, 2010, 02:56:21 am »

Giving basically "free" stuff away isn't really the way to go, micheal.
Getting higher tier stuff in PvE will fuck up the crafting system even more, even if those items are detoriated.
Re: Farming-PvE
« Reply #7 on: July 21, 2010, 02:57:21 am »

Sorry Michael, I meant that ideally we'd be getting xp and gear from quests. Encounters would be a very, very minor part of the game.
« Last Edit: July 21, 2010, 03:03:18 am by Badger »
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gordulan

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Re: Farming-PvE
« Reply #8 on: July 21, 2010, 03:00:57 am »

i'd agree with that, and I'd also agree with introducin shit like LAmk2 'nd CLJs as a rare drop to human encounters, like raiders and slavers (the mid-low level human encounters)
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Michaelh139

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Re: Farming-PvE
« Reply #9 on: July 21, 2010, 03:07:06 am »

Giving basically "free" stuff away isn't really the way to go, micheal.
Getting higher tier stuff in PvE will fuck up the crafting system even more, even if those items are detoriated.
Basically "free" stuff wtf?  You gotta kill em to get this shit remember?  And VC caravans are like 10 of those bastards at a time, if getting ONE CA for killing all of them isn't balanced then nothing is.  Crazies have been known to kill powerbuilds when they're alone, and if we give them Kahn Raiders maybe some mid-tier armor then isn't such infamously powerful npcs worth the effort then, unlike now?
« Last Edit: July 21, 2010, 03:08:41 am by Michaelh139 »
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Surf

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Re: Farming-PvE
« Reply #10 on: July 21, 2010, 03:13:53 am »

Quote from:
Basically "free" stuff wtf?

Because it's currently much too easy to wipe out these caravans.
People farm caravans with only one-two characters sometimes.

Michaelh139

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Re: Farming-PvE
« Reply #11 on: July 21, 2010, 03:29:03 am »

Because it's currently much too easy to wipe out these caravans.
People farm caravans with only one-two characters sometimes.

ok lets make a scenario:

One big gunner powerbuild against 10 VC caravanists.

The big gunner has BA, Avenger, 600 5mm ap, 5 super stims, and takes two buffout and jet before the fight.

5 Asault rifles and 5 deagles.

It takes him one burst point blank for each of th Caravan gaurds.

40 times 10 = 400 5m ap used up.
His armoris no 15% det and so is his avenger.
take into accont his drugs, he used up both stat boosters and al of his super stims.

All he gets is a couple of highly deteriorated assault rifles and he like everyone else just leaves the deagles to coserve space.

I this reall worth it in the first place, where you canno buy 5mm ap easily instores due to them always being sold out?  Or th fact tat no player wants the shitty ARs cus of det?

WE NEED SOMETHN WORTH OUR TIME AND EFFORT!

Thank you :P.
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gordulan

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Re: Farming-PvE
« Reply #12 on: July 21, 2010, 03:46:02 am »

It's optional to farm caravans...
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Heckler Spray

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Re: Farming-PvE
« Reply #13 on: July 21, 2010, 03:57:01 am »

Yeah, like Mickeal said, PvE isn't worth it, people don't farm that much. When they are able to defeat a caravan, they also have enough crafters in their gang to do the job. And with the encounter system, you can only have 1 igood encounter (like San Francisco caravans) per hour, so, most of the time, you don't get a lot of stuff like it was before.

And I was suggesting this kind of high tier stuff, cause it has to be worth it. When you fight against a tough mob, like Enclave patrols, you like to gain something more interesting than a mid tier weapon. And it would not unbalance PvP, because this kind of gun (pulse pistol for instance) is not as effective as the weapons we use at the moment (like plasma/laser rifles).
I would bring more diversity in FOnline weaponry, and a good challenge for people who like PvE.

You know, a lot of people like to kill mobs just for fun, for the challenge, for trading, no only to get more and more weapons to chainkill bluesuits...
Of course, I'd prefer more "dunjeons", to get interesting stuff, but this solution would be a lot more easier to set up.

Concerning armors, well, I don't know, maybe it should stay craftable only.

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Re: Farming-PvE
« Reply #14 on: July 21, 2010, 03:58:51 am »

 HK G11
 turbo-plasma

if add only those, it wouldnt fuck up crafting?

oh and about crafting/farming, i actually LOVE to kill caravans for loot, and hate crafting. its more of action and fun, plus risking.
« Last Edit: July 21, 2010, 04:00:25 am by Haterade »
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