Other > Suggestions
Idea to nerf drugs, anti-powerbuilding
gordulan:
or he might run away for his whole turn, I mean for 10 seconds
Gatling:
--- Quote from: HertogJan on July 21, 2010, 02:00:10 pm ---Yes, but having knowledge means you already know the side effects and might have taken some precautions which reduces addiction chances.
Also you would be able to know the symptoms and are therefore better of recognizing drawback symptoms which means you're less likely to give into that as you know what will happen.
--- End quote ---
.... What? Lower his addiction chances? How does that work now? To my knowledge, a doctor takes crack, he's gonna be messed up unless through extreme willpower he gets someone to help him before he ruins himself. This is not a morning cup of coffee, this is about an addiction that destroys everything about a person.
Some people here have some very vanilla and flaky views on drugs it seems. I wonder if the pansy drawbacks in games are to blame...
JustGreat:
Two things:
First, if a drug is going to give you a positive effect, lets say +3 Endurance, it also must give you a negative effect of equal magnitude, for example -3 Perception.
Second, if you become an addict you get "Addiction Points" (call it whatever you wish). So, lets say I used Jet and the effect wore off. Now for every hour (real life) you get 1 Addiction Point, say I PvPed and then came back 10 hours later, to get back the "positive" effects of Jet I have to use 10 Jets.
Of course numbers can change for balance, it was just an example.
Kilgore:
--- Quote from: Izual on July 21, 2010, 01:19:22 pm ---This way after 120 hours (that's very approximately about 5 hours real time) without taking a single dose, you would have severe drawbacks and would become
--- End quote ---
So I would have to make 5-10 copies of every of my powerbuilds to be able to fight? :)
Izual:
I have to say I don't really understand your counter-argument :)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version