Other > Suggestions
Idea to nerf drugs, anti-powerbuilding
JovankaB:
I think drugs could give the lower stat boost the higher your stat is, for example buffout would give +3 ST when you have 1-2 ST, +2 when you have 3-5 ST and +1 if you have 6-9 ST and +0 if you had 10. So taking 2 buffouts for someone with 1 ST would give 1+3 = 4, 4+2 = 6 ST (+5 bonus) and for someone with 6 ST it would give 6+1 = 7, 7+1 = 8 ST (+2 bonus).
Another example, taking 2 JETs could give +3 AP for people with really horrible 5-6 AP, +2 AP for people with 7-9 AP and +1 for people with 10 or more AP. So someone with very low 5 AP after taking 2 JETs, could have 5 + 3 = 8, 8 + 2 = 10 AP (high, but still "normal") someone with 10 AP would get only a bonus +2 after taking 2 JETs.
This way drugs would be used as DRUGS - temporarily improving abilities where stats are below norm, it wouldn't make you a godlike creature if you have some stats like APs maximized already.
Pozzo:
And what about the bad effects ? They stay the same as now ?
gordulan:
I'd say a big yes, indeed, and the bad effects really should stay as they are, or be amped up a bit the lower the "good" effect is.
Cameleon:
i say big NO , its my opinion i dont want change system :-*
OskaRus:
I think drug usage is highly overrated phenomenon. Yes it will make drug powerbuilds extremely powerfull but drugs and drug powerbuilds are used only on big engagements during town control. I don't think they have too big impact on people not involved in town controll.
Especially buffourt is used mainly in 1st drug powerbuilds so there is practicaly no change. This suggestion would nerf only jets. But I must agree that some changes of drugs is nescessary. They are making you to make PvP chars which are superpowered with drugs and useless without them thus encouraging alting.
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