Other > Suggestions
Idea to nerf drugs, anti-powerbuilding
Glave:
Drugs also should have immediate side effects, so you're not able to beef yourself up on Jet, Psycho, Mentats, Buffout, Nuka Colas and cigs all at the same time. Instead, they should be sorted by their effects and paired up, fe. Psycho should also reduce action points, while Jet would drop physical resistance. No long-term addictions should apply then, since drugs would be buffs usable by any character instead of powerbuilds. Lower drawbacks and less drugs used at the same time would make them more accessible to less hardcore players.
Plus, drugs should lower your max health for a duration longer than the first set of drawbacks(by a small amount), thus preventing people from running on drugs most of the time. The effect would stack naturally and if it would be a set amount, drugs would be no longer a tool for rich people to level up quickly aswell.
Lordus:
--- Quote from: Kilgore on July 20, 2010, 05:15:09 pm ---Use energy psycho or grenadier with plasma nades. If biggunner is wearing tesla, use long-range big gunner with a bazooka. Use range. PvP is now pretty well balanced, compared to what we had before.
--- End quote ---
you are so theoretical, go away from home and than, with more experience, give us real feedback ;)
--- Quote from: Schwartz on July 20, 2010, 05:19:29 pm ---Now its ok, dont swap it.
--- End quote ---
I like my psycho, double jets, double nukas, double cigars sniper build. But i like more that this, previous era, where this was not neccesary.
Badger:
I still maintain a one-drug-only system would put the focus back on the character's build. Drugs would be a bonus, rather than a main part.
I mean, let's say you've just snorted cocaine. Is having a coffee really going to add to that?
Roachor:
Well buffout is hardly OP, It's pretty useless for anything but upping your stats to get a profession so I don't know why you would start with that. Psycho is already well balanced, not all damage is physical and it cuts your range down to a bit more than melee and does nothing to prevent crippling or knockdown. Jet needs some nerfing as 6 ap is a lot. Usually that doubles how many shots you can fire(more or less) making you twice as effective as a non jet char.
Badger:
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