Other > Suggestions
Idea to nerf drugs, anti-powerbuilding
Kilgore:
Unfortunately, almost all of you don't seem to know why the drugs are now a problem.
1. Drug builds are superior to any non-drug build in the mean of effectiveness/survivability
2. Making non-drug builds for pvp is kinda useless, because always drug powerbuilds can enter from worldmap when they have drug effect, kill you easily and leave safely before their withdrawal starts.
3. Playing drug builds is still a pain in the ass because of withdrawal and crafting/farming of drugs, but no one is going to give up drugs (see point 2.)
4. During the withdrawal you can't do shit as you are even weaker than non-drug build.
We have already talked about this problem but it seems there is no simple solution (except removing drugs or removing withdrawal, either of which is a bad choice, because people use drugs not only for pvp and we don't like removing anything from this game, too).
Change in drug effect won't change anything except making all current powerbuilds useless. But as drugs will be still working, new drug powerbuilds will appear and new chars will have to be created - so again, why to waste your time or someone's time. But it doesn't solve anything, really.
Powerbuilds were always present and will be. Our gang started using any drugs in February or March - before that, we were using normal powerbuilds which, considering the number of people using drugs in those times (low number), proved to be effective. So I don't really see why any change in drug mechanics would be "anti-powerbuilding", as the problem itself is somewhere else.
No one using drugs is indestructible by non-drug users. On numerous occasions, we had successful kills in drug vs non-drug alts fights. Only the chance of doing that is much lower - and it's good, because playing drug alt and supplying him with drugs isn't easier than playing non-drug alt.
What we need is a major change in drug mechanics, but I don't think anyone knows where to start.
Lordus:
I think that there must exist absolutely new aproach of drugs using during the PvP. Kilgore wrote it right, today PvP chars without drugs are useless. It is bad game concept.
At first, i think that PvP must be balanced, not only drugs. Give us way how to eliminate biggunner on psycho and jets, and we dont need to nerf drugs.. but developers dont want change pvp because they dont play it.
Anyway:
1) Make drug effect quicker.. 1 minute?
2) Eliminate bad effects..
3) sideeffect (excepet cig and nukas): 1 drug:fluctuation of hp +- from 1 to 9
2 drugs hp +- from 10-20
3 drugs: hp +- 21 -50
4) add only one effect of drug (jet - AP, buff - st, mentat - char, nuka - ag, cig - pe)
5) lower the effect of drug (only 1 AP instead of 2, only 1 char insted of 2,...)
6) if you take different kind of drug (except nukas and cig), you will have 50 percent chance to eliminate previous good effect of drug
implement social "boosters" instead of drugs: http://fodev.net/forum/index.php?topic=6892.0
Badger:
I suggest only one drug can be in your system at a time. That includes stuff like Nuka and cigarettes.
People still get to use drugs, but they have to pick something appropriate to the situation/what is most important for their character. If you use one, you have to wait for it to wear off. Huffing jet then injecting psycho at the same time overdoses you.
Overdosing could knock you out, kill you, whatever.
Kilgore:
--- Quote ---Give us way how to eliminate biggunner on psycho and jets, and we dont need to nerf drugs.. but developers dont want change pvp because they dont play it
--- End quote ---
Use energy psycho or grenadier with plasma nades. If biggunner is wearing tesla, use long-range big gunner with a bazooka. Use range. PvP is now pretty well balanced, compared to what we had before.
We need a well-thought system. Probably, some kind of overdose (that will knock you out, as Badger said) would do the job partially. But I'm afraid that it's not all.. we need to remember that some changes will just make "omg now playing drug char is pain in the ass but I still need it to be effective" kind of feeling, and that's not what we want.
Schwartz:
Now its ok, dont swap it.
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