fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 10:31:58 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Items in inventory boosting stats  (Read 4975 times)

Surf

  • Moderator
  • это моё.
  • Offline
Re: Items in inventory boosting stats
« Reply #15 on: July 22, 2010, 05:08:34 pm »

Well then. ;)


Also - remember that it's bad design if a game gives you just + points on one stat without drawbacks.
That may work in the singleplayer game, but in the MMO it will simply become a "must have" for everyone,
so it needs some drawbacks.

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Items in inventory boosting stats
« Reply #16 on: July 22, 2010, 05:12:03 pm »

Well then. ;)


Also - remember that it's bad design if a game gives you just + points on one stat without drawbacks.
That may work in the singleplayer game, but in the MMO it will simply become a "must have" for everyone,
so it needs some drawbacks.

Even if it was perfectly balanced it would led to even more powerbuilding... which isnt the aim I guess
Logged
Chars: Perforator, Penetrator Leaderator

Crazy

  • Drugged Childkiller
  • Offline
Re: Items in inventory boosting stats
« Reply #17 on: July 22, 2010, 05:32:22 pm »

Even if it was perfectly balanced it would led to even more powerbuilding... which isnt the aim I guess

I really don't understand why peoples are hating so much powerbuilds.
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Surf

  • Moderator
  • это моё.
  • Offline
Re: Items in inventory boosting stats
« Reply #18 on: July 22, 2010, 05:37:26 pm »

The problem is not really the powerbuilds itself, but the people creating powerbuild alts for every single purpose, like taxis etc. instead of sticking to one character.
Re: Items in inventory boosting stats
« Reply #19 on: July 22, 2010, 05:46:37 pm »

I really don't understand why peoples are hating so much powerbuilds.

I just don't like the lack of diversity. People are always going to optimise their characters, but you don't tend to see dedicated pistol users or knife throwers or anything like that.
Logged

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Items in inventory boosting stats
« Reply #20 on: July 22, 2010, 05:50:51 pm »

Better traits might change that - of the kind, your doctor/FA timeouts are divided by three but you can only use pistols, etc.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Billy Carter

  • Nie strzelać do księdza !
  • Offline
Re: Items in inventory boosting stats
« Reply #21 on: July 22, 2010, 07:16:28 pm »

The problem is not really the powerbuilds itself, but the people creating powerbuild alts for every single purpose, like taxis etc. instead of sticking to one character.

That's why i suggest that. I hate alts, and i just want something to be more handy. I think, problem with alts, for people who dont like using alts, got something to do with no longer existing trait - Gifted. ;) Now its really hard to build char that dont look just like automat with one (and only one) smal bag, still kind off crapy, chips. :)

But the major problem with alts is just ... 21 lvl cap. But only for testing purposes and often vipeots 21lvl cap is best solution.

And i saw once a real thrower. He was preety good, but i have to kill him. But still it was a nice memory. A thrower actually fighting with throwing knifes.... Lord, You dont see something like that often in this days.
« Last Edit: July 22, 2010, 07:23:55 pm by Billy Carter »
Logged
Zawsze są jacyś żołnierze i poeci.

gordulan

  • General Animosity
  • Offline
Re: Items in inventory boosting stats
« Reply #22 on: July 22, 2010, 07:22:04 pm »

would be quite interesting to see that being a viable option in a fight.
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Items in inventory boosting stats
« Reply #23 on: July 22, 2010, 07:42:43 pm »

And i saw once a real thrower. He was preety good, but i have to kill him. But still it was a nice memory. A thrower actually fighting with throwing knifes.... Lord, You dont see something like that often in this days.
Happened to me and Dylan once, he had molotovs and throwing knives, of course there were two of us and he was trying to run away... 156 hp, 50 molotovs, 10 throwing knives...  good times.  He did manage to throw one knife though, 15 damage...............
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Archaeon_dude

  • "PKing is baaaaad!"
  • Offline
Re: Items in inventory boosting stats
« Reply #24 on: July 24, 2010, 03:25:37 am »

 Give me back my mirrored shades. I had to whack Boss Salvatore and his staff to get 'em. I also want my motion sensor back... you do not know how tough it is to steal one of those from someone in Advanced Power Armor. Keep it canon and real. You don't know the shit I went through to get the Masticator's ear.
Logged
Didn't, got killed.
Re: Items in inventory boosting stats
« Reply #25 on: July 24, 2010, 03:57:11 am »

Well then. ;)


Also - remember that it's bad design if a game gives you just + points on one stat without drawbacks.
That may work in the singleplayer game, but in the MMO it will simply become a "must have" for everyone,
so it needs some drawbacks.

So bring back items like sunglasses, wasn't it like +1 cha but decreased pe while in inv?
Logged
 
Pages: 1 [2]
 

Page created in 0.116 seconds with 22 queries.