fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 02:19:49 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: A reload command for mercs and slaves.  (Read 2097 times)

Michaelh139

  • Goin for 900,000...
  • Offline
A reload command for mercs and slaves.
« on: July 22, 2010, 03:43:22 am »

Simple enough surely, just give em a dialogue command to reload their gun, it gets old having to constantly tell to unarm, trade, reload, trade, arm. repetitive and annoying.
« Last Edit: July 22, 2010, 04:44:24 am by Surf Solar »
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Gunduz

  • [MDK]skankin
  • Offline
Re: A reoad command.
« Reply #1 on: July 22, 2010, 04:23:07 am »

I'm assuming you mean for mercs and slaves?
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: A reload command for mercs and slaves.
« Reply #2 on: July 22, 2010, 04:45:43 am »

Edited your thread title.

Please take more then 10 seconds if you want to suggest something or open a thread next time.
Thank you.

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: A reload command for mercs and slaves.
« Reply #3 on: July 23, 2010, 11:25:47 am »

Simple enough surely, just give em a dialogue command to reload their gun, it gets old having to constantly tell to unarm, trade, reload, trade, arm. repetitive and annoying.

Lol really it works like this? :D LOL. I think it should be classified as a bug, since encounters automatically reload their guns...
Logged
Chars: Perforator, Penetrator Leaderator

Michaelh139

  • Goin for 900,000...
  • Offline
Re: A reload command for mercs and slaves.
« Reply #4 on: July 23, 2010, 07:59:54 pm »

Lol really it works like this? :D LOL. I think it should be classified as a bug, since encounters automatically reload their guns...
Not for me.  I have awareness and check their ammo after and before every encounter to make sure they got enough for the next fight without wasting ap.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: A reload command for mercs and slaves.
« Reply #5 on: July 24, 2010, 02:25:38 am »

Oh I got it now... well it would be better if they auto reloaded after each fight finish (TBC) or right after leaving to the world map (RT). I guess it would even be less work devs :p *wish*
Logged
Chars: Perforator, Penetrator Leaderator

Michaelh139

  • Goin for 900,000...
  • Offline
Re: A reload command for mercs and slaves.
« Reply #6 on: July 24, 2010, 07:35:03 am »

Oh I got it now... well it would be better if they auto reloaded after each fight finish (TBC) or right after leaving to the world map (RT). I guess it would even be less work devs :p *wish*
Not a bad idea... Yeah lets go with that, way simpler, (Not that I would know :P) but why do you have to leave encounter for em to reload?  I mean, what about ungaurded town fights?  I would prefer they reload after the combat cooldown, timer, whatever you wanna call it counts to 0, then they'd auto-reload.
« Last Edit: July 24, 2010, 07:49:59 am by Michaelh139 »
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Pages: [1]
 

Page created in 0.075 seconds with 22 queries.