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Author Topic: Items in inventory boosting stats  (Read 4979 times)

Billy Carter

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Items in inventory boosting stats
« on: July 20, 2010, 10:13:43 am »

I'm preety sure someone allready suggest that, but i think its good to remind that idea again. I now, i now artifact ar good for fantasy MO, but if someone put good ideas it could be nice feature. It colud be some rare and/or not cheap things. Like for example rabbit paw to boost luck (in my opinion i think luck its kind off.... well "stupid" atrribute enyway, how person can decide there she's lucky or not. Only formula should). Binoculars for bossting encounters (yea, we like that :) it will be alot faster for good trapers like me) maps in inventory for raising aoutodoorsman roll chances, and other ideas that do not spoil world character. They should not boost combat attr (specially based on weapons) only you skills make you good shooter or fistman... but for noncombat skills and attr why not. Maybe someone got another ideas. But please just no F3l abssurd crap like Traider or Craftman suits. That just not like that should be working. Only logical and really handy items.
« Last Edit: July 20, 2010, 07:08:37 pm by Billy Carter »
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kraskish

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Re: Items in inventory boosting stats
« Reply #1 on: July 20, 2010, 03:10:41 pm »

Glasses +1 CHA fuck yeah ;]. I think this will never happen due to powerbuilding. We have drugs and its enough I guess
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gordulan

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Re: Items in inventory boosting stats
« Reply #2 on: July 20, 2010, 04:06:39 pm »

mirrored shades, Fck Yeah
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Lordus

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Re: Items in inventory boosting stats
« Reply #3 on: July 20, 2010, 04:36:29 pm »

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Haraldx

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Re: Items in inventory boosting stats
« Reply #4 on: July 20, 2010, 05:19:17 pm »

I am against, why?

 http://fodev.net/forum/index.php?topic=6892.0
Your idea is like this: I know all the locations I have just to get there.
His idea is like this: Alright, I'm the first in the whole world to find binoculaurs in a random encounter, I gotta say it in the forum!
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Billy Carter

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Re: Items in inventory boosting stats
« Reply #5 on: July 20, 2010, 07:07:26 pm »

:) So who's idea is better ? I think populating and score'ing some chicks its good idea, but everything like that allways be ewentually  rutine. Click, click dialog option, i got plus +1. Finding some rare gadegts is allways a challenge, fun, and reward too. I remember my first special encounter - shelter. That was real something.
« Last Edit: July 20, 2010, 07:10:06 pm by Billy Carter »
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Haraldx

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Re: Items in inventory boosting stats
« Reply #6 on: July 21, 2010, 03:58:57 pm »

:) So who's idea is better ? I think populating and score'ing some chicks its good idea, but everything like that allways be ewentually  rutine. Click, click dialog option, i got plus +1. Finding some rare gadegts is allways a challenge, fun, and reward too. I remember my first special encounter - shelter. That was real something.
Your idea is better. I don't wanna see people going before a war to one place, get their almost free Jet stats for limited time and go to war.
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Lordus

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Re: Items in inventory boosting stats
« Reply #7 on: July 21, 2010, 04:33:11 pm »

Your idea is better. I don't wanna see people going before a war to one place, get their almost free Jet stats for limited time and go to war.

 1) devs are making on 3D so some boosting gear in your inventory that anybody else cannot see is against their idea of "recognize your enemy without awaraness"
 2) drugs have to be nerfed, this is one possible way how to replace this
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kraskish

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Re: Items in inventory boosting stats
« Reply #8 on: July 21, 2010, 05:51:32 pm »

rubber doll - +1 endurance for 1hr in game
shades + 1 CHA perma
condom in item slot + 1 AC
necklace +1 luck or +1 cha
urn +1 sequence (avenge time)
flower in item slot (no weapon)+10 AC
Dog tags +1 EN or ST
clipboard +1 to INT
Cornelius gold watch +1 to sequence or +1CHA
Doctors papers +1 INT
Mr Nixon doll +1 Luck
Gold tooth +1 Cha
Heart pills get back on feet after knocked out
Loaded dice +40% gambling
Talisman +1 Luck
Water Flask +5 to max health
Ranger pin +100 to NCR karma

like that? :D
« Last Edit: July 21, 2010, 05:59:59 pm by kraskish »
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Surf

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Re: Items in inventory boosting stats
« Reply #9 on: July 21, 2010, 06:18:25 pm »

Why should a condom raise the AC? Why should a dogtag raise END or STR?
Why should a flower raise 10 ac? etc...


I hate the "magical stats raising" like we've seen in Failout 3 on every damn item.
Leave the system as it is, it's good already.
Re: Items in inventory boosting stats
« Reply #10 on: July 21, 2010, 06:20:39 pm »

OK, but I really miss those mirrored shades from F2 :)
Re: Items in inventory boosting stats
« Reply #11 on: July 21, 2010, 06:33:25 pm »

I'm looking forward to the 3d era. Hats and glasses all around!
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Billy Carter

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Re: Items in inventory boosting stats
« Reply #12 on: July 21, 2010, 08:33:19 pm »

shades + 1 CHA perma
necklace +1 luck or +1 cha
Gold tooth +1 Cha
Loaded dice +40% gambling
Talisman +1 Luck
Ranger pin +100 to NCR karma

like that? :D

Exactly like that :), Six off them are Things. Its nothing magical, that we be more charismatic, when we got some nice shades, gold toths etc. Like i said - only really handy items. Like Toolbox in game allready, things they actually doo somthing useful.
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Michaelh139

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Re: Items in inventory boosting stats
« Reply #13 on: July 21, 2010, 08:35:18 pm »

Some of these items effects make sense actully, as long as it isn't overpowered or unbalanced in the end anyways.
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kraskish

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Re: Items in inventory boosting stats
« Reply #14 on: July 22, 2010, 01:23:52 pm »

Why should a condom raise the AC? Why should a dogtag raise END or STR?
Why should a flower raise 10 ac? etc...


I hate the "magical stats raising" like we've seen in Failout 3 on every damn item.
Leave the system as it is, it's good already.

It was a sarcasm, I dont support the idea...

flower in hand - hippie :D
condom - it covers a part of your body (think of chest armors like LA or LJ they cover only chest xD)
dogtag - dunno it would be something of a accomplished training, the whole list was a joke :p
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