Other > Closed suggestions
GM abuse counteraction, GM activity to be made transparent
kraskish:
I admire all of your effort Nice_Boat but to be honest. I am only for 4 or maybe 3 when Fonline will grow large (not expecting it though)
Its a cliche game and I dont see a point of making such sofisticated methods to stalk volunteer GMs. If they were paid, why not.
RJ:
Watchdogs? Players from PvP alliances where game rules (if you or your friends forgot - HERE) are being abused on almost every step should control if GMs aren't abusing? Sounds like some sort of hillarious joke to me.
Nice Boat, don't forget that not everyone have problems with GMs as most of abuse stories have no proofs of ever happening (your story with dynamite - I am not going belive in it as Trollgore is eyewitness) or they are manipulated by people who are frequently breaking game rules. I already seen many funny situations with players yelling "ABUSE" that made trust GMs more and see no reason to control them.
Just because you are paranoid and few others are yell-a-lot morons I won't agree with any of you propositions to control GMs.
I wouldn't mind list of actions that GMs can or not perform but I think it will be just a tool to entirely remove GMs influence in game word. I personally think it's bad if GMs would be limited by anything. Without GMs interfering into game world it would look only more bland (it's already limited by lack of content). Of course you won't agree with me as you are victim of abuse in non-commercial game that you take very seriously.
Nice_Boat:
--- Quote from: RJ on July 19, 2010, 03:48:21 pm ---Watchdogs? Players from PvP alliances where game rules (if you or your friends forgot - HERE) are being abused on almost every step should control if GMs aren't abusing? Sounds like some sort of hillarious joke to me.
--- End quote ---
Player abuse is not the subject here and actually has nothing to do with the issue at hand. Moreover, the Devs must think it's not a hilarious joke if they agreed to appointing me for the function if the community agrees. Now, I'm a man of compromise, so I won't even propose such a thing and I don't think it'd be right, but I think that all the gangs could agree to a solution in which they all have one man inside. And honestly, even if we all were the greatest cheaters in gaming history, having us watch each other would amount to what we all ultimately want - no abuse, no exploits, everything fair and square.
--- Quote from: RJ on July 19, 2010, 03:48:21 pm ---Nice Boat, don't forget that not everyone have problems with GMs as most of abuse stories have no proofs of ever happening (your story with dynamite - I am not going belive in it as Trollgore is eyewitness) or they are manipulated by people who are frequently breaking game rules. I already seen many funny situations with players yelling "ABUSE" that made trust GMs more and see no reason to control them.
Just because you are paranoid and few others are yell-a-lot morons I won't agree with any of you propositions to control GMs.
--- End quote ---
What more can I say? Even if we assume there's no problem now, it might appear later on in the future. Having mechanics to counter that in place before it happens would be called good planning, no?
--- Quote from: RJ on July 19, 2010, 03:48:21 pm ---I wouldn't mind list of actions that GMs can or not perform but I think it will be just a tool to entirely remove GMs influence in game word.
--- End quote ---
Easily obtainable. Doesn't matter for the sake of this discussion - and honestly, if you don't know or think it's secret, please stay clear of this thread, thank you.
--- Quote from: RJ on July 19, 2010, 03:48:21 pm ---I personally think it's bad if GMs would be limited by anything. Without GMs interfering into game world it would look only more bland (it's already limited by lack of content). Of course you won't agree with me as you are victim of abuse in non-commercial game that you take very seriously.
--- End quote ---
I'm not that serious, it's just that I take this game on a competitive level because it doesn't really offer much more after you play it for a while. Many people with a few months of experience feel the same, and sustaining a situation in which GMs can act on a whim without any supervision is ultimately going to scare them away. Saying that it's a non-commercial game changes nothing - being non-commercial doesn't mean it has to be bad and use bad solutions when it comes to this aspect. Furthermore, the Devs don't have anything against this idea - for their own reasons (and I'm quite sure they're well founded) they don't want the logs to be made public, that's all.
Kilgore:
--- Quote from: RJ on July 19, 2010, 03:48:21 pm ---Nice Boat, don't forget that not everyone have problems with GMs as most of abuse stories have no proofs of ever happening (your story with dynamite - I am not going belive in it as Trollgore is eyewitness) or they are manipulated by people who are frequently breaking game rules. I already seen many funny situations with players yelling "ABUSE" that made trust GMs more and see no reason to control them.
Just because you are paranoid and few others are yell-a-lot morons I won't agree with any of you propositions to control GMs.
--- End quote ---
Well, RedJerk, are most of these situations coming from your friends from RDA, when you're with them on their Mumble? :)
Btw nice trolling for one of the moderators of Polish community subforum. Congrats
Surf:
If you keep spamming gang-related stuff and insults which has nothing to do with this thread I lock it.
So, please behave a bit.
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