Well, after some today drinks, i have plenty of awesome ideas in my head..
Cities are empty... i know that wipe is comming (hail to the Wipe God), but i think that there are ways how change this situation, and even more, how to add purpose to locations in the cities.
My premises:
1) There are groups of players/chars, who do repeatedly same actions every day every week => a) (team)PvP players b) miners c) crafters d)...
2) We could connect their behaviour with more than their characteristic location a) TC zone b) mines c) workbench d)..
Examples:
1) "Moms dinners" bistro network: If your char will eat some meal in any of the pub/bistro/restaurant/frog pond, your char will get temporary boost to weight capacity (or strenght) for cca 1 hour.
So miners, before their mining, and some pvp players before fight will enter this locations..
Imagine the situation, that players, even enemy, will meet themselfs before fight in NCR pub before fight.. they can quiz themself, whatever.. Current fights lack this kind of interaction.. it is only waiting for 25 minutes, than quick death or victory...
2) Prostitutes bonus to luck.. If you meet this kind of women and you will pay some money, you will get temporary bonus to luck +1
.....
As is said in premises, the point is to attract this chars to more than one location. Of course, you have drugs now.. but drugs have: 1) negative effects 2) and have not adequate social effect (in game) This suggeston could help and maybe could create very same kind of locations like is bazaar in NCR..