well, we do have dwarves, orcs, and zombies in fallout... hey, i'm just putting it out there
Why not make a few more shotgun shells?Taken out of the pen and paper Fallout game they have 4 types of shells. (My own artwork except the red shells)12 Gauge Shotgun Shells (Buckshot)AC: 0 DR: 0 Dmg: 1d1012 Gauge Shotgun Shells (Slugs)AC: 0 DR: 0 Dmg: 1d812 Gauge Shotgun Shells (EMP)AC: 0 DR: 0 Dmg: 2d20 (nonbiological only)12 Gauge Shotgun Shells (Rubber)AC: 0 DR: 0 Dmg: 1d4
Well, except regarding robots they are only weaker shells than the ones we know at the moment, right ?
Note that using slug ammunition in a shotgun increases the range by 5 hexes, and firing a double shot (both barrels) decreases range by 3 hexes.
i like the idea of different munition for shotguns, caus it was one of my favourites weapons, easy produce munition, handy and inPVE you get many muniton from your enemy . but i think more munition-types will makes, crafters happier and make moe way to play the game. maybe the rubber pellets should be for knocking out people. Slaver would be haby with it ..
So this whole suggestion is about adding spread to single shot of shotguns right?Well, what would change if you were 1vs1 (the damage would be the same or lesser? cause of the spread?)
It would still follow rules for pass through like bursts do, so not every pellet would hit so damage would become a percentage based on range.
I don't understand how an EMP shotgun shell would work
(it's not like there's that many robots in this game)
Very berry, but to balance it, you could only do that against unarmored opponents, any kind of armor nullifies the knock out or knockdown effect.