3. Outdoorsman. Nerf it. Seriously. Players are wiith their "Taxi" powerbuilds much too fast. Nerf it dramatically, make the trains actually worth their money.
1. Bring back the "Player XY was critically hit for ABC hit points, he admires the view, while his head cuts from his body but he is admiring the view in his last seconds." or "You have been hit for XY points, that scars for sure make some issues at the next party" etc. Ofcourse, shortening them down is a lot more viewable, but imo these verbose messages should be turned off/on.
If you want to make enemies, try to change something.
Outdoorsman. Nerf it. Seriously. Players are wiith their "Taxi" powerbuilds much too fast. Nerf it dramatically, make the trains actually worth their money.
Do you think that seeing a point moving on the map is fun? Give to non combat char some chance of fun and left the chance to navigate easy in the map for trading. Give a chance a people that values the real time to not waste it on the world mapIf you want the station more used take out the realistic but totally boredom time wasted awaiting the next train.if the goal of the train is to skip tedious time on the world map, you don't need to come here and hearing the next train for VC? 4 Hours...12 minuts awaiting the next train, how realistic but how boredom (if train station are for roleplay it is ok, but then left some chance of travel with hasteif one give away 2 perk and 200 skill point)
Before we decide to nerf outdoorsman, we should look at the fact that the problem isn't outdoorsman itself, but alts. Having an Outdoorsman-taxi alt is just as problematic as a 300% Repair/Science alt, 300% sneak alt, total-combat alt, barter-alt etc.Also, instead of nerfing, how about a boost to car mechanics, and train mechanics. Don't let every single person in the wasteland be able to see your spot when ever you enter an encounter. Be hidden if you drive a car with good oudoorsman. Make buying those expensive cars actually worth the money.
This all is to prevent alts. If every character has the same amount of speed on the WM, if everyone will have to go to unguarded places (proper locations are already there) to "farm" stuff to use the transport stuff etc, "TAXI ALTS" will get a huge knockdown, maybe people will get even more normal characters then stupid powerbuilds. "Outdoorsman" could still be used for determing how fast one can encounter other creatures (still too powerfull) and could affect the fix boy.At the moment, outdoorsman is more like a cheat code rather then a skill for honest people who just play one character, no powerbuilds.