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Poll

Does millitia ruins your pvp experience?

Yes
- 39 (41.1%)
No
- 56 (58.9%)

Total Members Voted: 93


Pages: 1 ... 6 7 [8] 9

Author Topic: Millitia ruins pvp  (Read 19363 times)

gordulan

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Re: Millitia ruins pvp
« Reply #105 on: July 27, 2010, 08:48:00 am »

the militia are NPCs, their AI has and most likely always wil be crap...
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Pozzo

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Re: Millitia ruins pvp
« Reply #106 on: July 27, 2010, 11:56:56 am »

Anyway I think it's right that now we know all tactics about TC and we are waiting for a new system.
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Re: Millitia ruins pvp
« Reply #107 on: July 27, 2010, 12:22:29 pm »

Maybe suggest something new then, instead of waiting? Others could benefit from your vast knowledge about tactics.

Pozzo

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Re: Millitia ruins pvp
« Reply #108 on: July 27, 2010, 01:10:58 pm »

Ho ho Kilgore is starting a trolling topic :D
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Solar

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Re: Millitia ruins pvp
« Reply #109 on: July 27, 2010, 01:18:49 pm »

Don't really think it needs a new system, more like fixes to the current one. Drugs and windows were known about as issues when KotH system was decided upon and will be fixed in time. Drugs in particular need to wait for a wipe I think.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Millitia ruins pvp
« Reply #110 on: July 27, 2010, 01:23:03 pm »

nerf the sneak as well please Solar, it really doesnt make sense that only a 12 P uber char can do anything about it, sneak supposed to work against the walls and barrels etc ... then sneaker will really use his sneak skill ...
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Solar

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Re: Millitia ruins pvp
« Reply #111 on: July 27, 2010, 01:36:13 pm »

Actually I thought Nice_Boat's idea about the sneakboy fixed any issues up pretty nicely.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Millitia ruins pvp
« Reply #112 on: July 27, 2010, 08:12:15 pm »

Ho ho Kilgore is starting a trolling topic :D
Some poor accusation instead of ANY way to "fix current system" is what I expected from such an experienced player as Pozzo.

Anyway, Solar, you mentioned befre that there are ways to deal with so-called "swarms". That's interesting because I don't think I've seen any attempt to deal with them throughout last 7 months (when some first big swarms were created).. or did I miss something?
Re: Millitia ruins pvp
« Reply #113 on: July 27, 2010, 08:24:20 pm »

there is no way to do it, if they nerf the drugs will be even worse ( lowering the fire power of the richest players will make swarms even stronger )
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Solar

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Re: Millitia ruins pvp
« Reply #114 on: July 27, 2010, 08:38:01 pm »

Some poor accusation instead of ANY way to "fix current system" is what I expected from such an experienced player as Pozzo.

Anyway, Solar, you mentioned befre that there are ways to deal with so-called "swarms". That's interesting because I don't think I've seen any attempt to deal with them throughout last 7 months (when some first big swarms were created).. or did I miss something?

You mean how to limit the number of players in a fight? You can have a location only accessable via some kind of NPC "Teleport" - A guy drives you in a car, for example - where only a limited amount of players can enter.

Not for TC, but in another system.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Millitia ruins pvp
« Reply #115 on: July 27, 2010, 08:42:42 pm »

Not for TC, but in another system.

This makes me hopeful.
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Solar

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Re: Millitia ruins pvp
« Reply #116 on: July 27, 2010, 09:22:58 pm »

Well, you'll see various places where hints are dropped about different systems.

TC - for large scale stuff, as it is now.

Quote
This is called Domination and exists as a design doc since several weeks already. Testbed for it is supposed to come around in August, and will continue to expand as a part of a larger NPC factions system overhaul.

Atom mentions the Domination mode there.

Quote
I think the answer to an alternative PvP is NPC factions and a different system. TC could remain for the organised gangs and be cutthroat and the alternative system for smaller gangs, loners, new players (and even some of the gangs if they want).

Hopefully some kind of demonstration version of it will be ready before *too* long 


Quote
These will be outside of towns, in self contained areas. (They have to be self contained areas because they would be using free equipment).

Then I talk about some other NPC Faction based version elsewhere.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

FallenSword

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Re: Millitia ruins pvp
« Reply #117 on: July 28, 2010, 01:39:07 am »

Ho ho Kilgore is starting a trolling topic :D

Apparently, You've found a best friend finally.

Well even He has some honor to prevent himself from claiming your trollmastah throne. Isn't it offtopic master?

Militia can be killed in a minute but it really depends on amount of players from gang. Honestly, game becomes kinda imbalanced because of sneakers which suddenly cannot be seen in front of you(do they wear invisibility cape which is invisible itself?). Then instants by BB guns and 10mm pistols. I really would like to know how does it happen. Hmm what else, perhaps creating out of sudden hundreds of gauss pistols and making armors weak as crap? you have to spend most day on crafting gay green armor to be accidently killed by a sneaker with... AVENGER. How the hell would you sneak with avenger and ammo. This game becomes more SCI FI than final fantasy: advent child...

@down
No.
« Last Edit: July 28, 2010, 11:20:55 am by FallenSword »
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Pozzo

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Re: Millitia ruins pvp
« Reply #118 on: July 28, 2010, 07:40:57 am »

Quote
Apparently, You've found a best friend finally.

Well even He has some honor to prevent himself from claiming your trollmastah throne. Isn't it offtopic master?

Hé hé Kilgore is an old troll friend from the forest of trolls :D
But I guess you are a new challenger...

Quote
Militia can be killed in a minute but it really depends on amount of players from gang. Honestly, game becomes kinda imbalanced because of sneakers which suddenly cannot be seen in front of you(do they wear invisibility cape which is invisible itself?). Then instants by BB guns and 10mm pistols. I really would like to know how does it happen. Hmm what else, perhaps creating out of sudden hundreds of gauss pistols and making armors weak as crap? you have to spend most day on crafting gay green armor to be accidently killed by a sneaker with... AVENGER. How the hell would you sneak with avenger and ammo. This game becomes more SCI FI than final fantasy: advent child...
 


Please could you say something that has not been said hundreds of time ? :)
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Re: Millitia ruins pvp
« Reply #119 on: July 28, 2010, 12:58:04 pm »

Pozzo you are such a tactician... please share your experience with us!
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