Total Members Voted: 93
3. Add a delay to buy militia when you take the town: in many situations, gangs camp small room just waiting for the counter to end, then they buy militia to deal with attackers, and this is really annoying. When you take the town, you shouldn't be able to buy militia immediately - I think some 30/45 mins would be good.
4. Town control taking counter should be made shorter, but that was mentioned before. About 15mins should be good.. and if not, then you can always change it to 20, okay?
ok tc is quite dead to me, im going stop playing till devs will not remove militia
<12:18:49> "Kartowka": another suggestion is to make militia like money in towns<12:18:58> "Kartowka": first day like 5 militia<12:19:19> "Kartowka": and while faction holding city for more time<12:19:24> "Kartowka": number will increase<12:19:41> "MSH": yes this is good one<12:19:47> "Линнеа": 8-10 ok? no way, need swarm:D oh yes swaaaarm of ncp haha<12:20:42> "Линнеа": but seriously.. wasnt the militia for preventing noobs for capturing?<12:21:11> "Линнеа": well now its king of the hill system.. so militia is like.. nto needed
Or raise the price of militia which is quite overpowered. 500 caps for guy with gauss pistol... =,=
people think about it, if the stuff ws cheaper people would like to fight instead of standing inside a room, thats the problem, the stuff is too expensive, nobody likes to sit for 25 min doing nothing
500 cap for a leather jacket guy with a knife who gonna be killed in 2 hours.And even your fucking gauss (or YK42b or whatever) gonna be killed in 2 hour without any difficulty.Seriously...